Searched refs:Load3 (Results 1 – 17 of 17) sorted by relevance
11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *…17 …Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).y, asfloat(_2…21 …float(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).y…25 …ad4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).y, asfloat(_2…34 …Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).y, asfloat(…
54 float2x3 _46 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));121 float3 v2 = asfloat(_28.Load3(_68_index0 * 16 + 160));
107 float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48)));
50 float2x3 _277 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
11 bool3 _151 = isnan(asfloat(_4.Load3(64)));12 bool3 _152 = isnan(asfloat(_4.Load3(112)));13 float3 _153 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));14 … = float3(_151.x ? asfloat(_4.Load3(112)).x : _153.x, _151.y ? asfloat(_4.Load3(112)).y : _153.y, …15 …int(float3(_152.x ? asfloat(_4.Load3(64)).x : _154.x, _152.y ? asfloat(_4.Load3(64)).y : _154.y, _…27 bool3 _171 = isnan(asfloat(_4.Load3(64)));28 bool3 _172 = isnan(asfloat(_4.Load3(112)));29 float3 _173 = max(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));30 … = float3(_171.x ? asfloat(_4.Load3(112)).x : _173.x, _171.y ? asfloat(_4.Load3(112)).y : _173.y, …31 …int(float3(_172.x ? asfloat(_4.Load3(64)).x : _174.x, _172.y ? asfloat(_4.Load3(64)).y : _174.y, _…[all …]
11 bool3 _150 = isnan(asfloat(_4.Load3(64)));12 bool3 _151 = isnan(asfloat(_4.Load3(112)));13 float3 _152 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));14 … = float3(_150.x ? asfloat(_4.Load3(112)).x : _152.x, _150.y ? asfloat(_4.Load3(112)).y : _152.y, …15 …int(float3(_151.x ? asfloat(_4.Load3(64)).x : _153.x, _151.y ? asfloat(_4.Load3(64)).y : _153.y, _…27 bool3 _170 = isnan(asfloat(_4.Load3(64)));28 bool3 _171 = isnan(asfloat(_4.Load3(112)));29 float3 _172 = max(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));30 … = float3(_170.x ? asfloat(_4.Load3(112)).x : _172.x, _170.y ? asfloat(_4.Load3(112)).y : _172.y, …31 …int(float3(_171.x ? asfloat(_4.Load3(64)).x : _173.x, _171.y ? asfloat(_4.Load3(64)).y : _173.y, _…[all …]
8 return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));27 const int3 a = asint(s.Load3((176u * idx)));29 const uint3 c = s.Load3(((176u * idx) + 16u));31 const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
11 return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));36 const int3 a = asint(s.Load3(0u));38 const uint3 c = s.Load3(16u);40 const float3 e = asfloat(s.Load3(32u));
11 float4(sbuf.Load3(pos+8), 0) +
11 sbuf.Store3(pos, sbuf.Load3(pos));
237 float3x3 _246 = asfloat(uint3x3(_19.Load3(80), _19.Load3(96), _19.Load3(112)));245 float3x3 _260 = asfloat(uint3x3(_19.Load3(80), _19.Load3(96), _19.Load3(112)));
18 io.Store3(0u, asuint(Bad(io.Load(12u), asfloat(io.Load3(0u)))));
73 AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) { in Load3() function77 Half::Load3(ptr , &al, &bl, &cl); in Load3()78 Half::Load3(ptr + 3*N/2*sizeof(T), &ah, &bh, &ch); in Load3()186 AI static void Load3(const void* vptr, SkNx* a, SkNx* b, SkNx* c) {
435 AI static void Load3(const void* ptr, SkNx* r, SkNx* g, SkNx* b) { in Load3() function514 AI static void Load3(const void* ptr, SkNx* r, SkNx* g, SkNx* b) { in Load3() function
317 AI static void Load3(const void* ptr, SkNx* r, SkNx* g, SkNx* b) { in Load3() function