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Searched refs:MAT_ATTRIB_BACK_EMISSION (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h1193 #define MAT_ATTRIB_BACK_EMISSION 7 macro
1214 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
/third_party/mesa3d/src/mesa/main/
Dlight.c709 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material()
1239 ASSIGN_4V( m->Attrib[MAT_ATTRIB_BACK_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F ); in init_material()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp86 {"emission", {STATE_MATERIAL, MAT_ATTRIB_BACK_EMISSION}, SWIZZLE_XYZW},
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c161 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; in fetch_state()