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Searched refs:MAX_NAME_STACK_RESULT_NUM (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dfeedback.c258 GLuint init_result[MAX_NAME_STACK_RESULT_NUM * 3]; in alloc_select_resource()
259 for (int i = 0; i < MAX_NAME_STACK_RESULT_NUM; i++) { in alloc_select_resource()
330 return s->ResultOffset >= MAX_NAME_STACK_RESULT_NUM * 3 * sizeof(GLuint) || in save_used_name_stack()
Dconfig.h82 #define MAX_NAME_STACK_RESULT_NUM 256 macro
/third_party/mesa3d/src/mesa/state_tracker/
Dst_draw_hw_select.c700 buffer.buffer_size = MAX_NAME_STACK_RESULT_NUM * 3 * sizeof(int); in st_draw_hw_select_prepare_common()