Searched refs:MAX_TEXTURE_UNITS (Results 1 – 25 of 26) sorted by relevance
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawtex.c | 46 uint semantic_names[2 + MAX_TEXTURE_UNITS]; 47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; 50 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) 134 unsigned inputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader() 135 unsigned outputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader() 171 enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex() 172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
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D | st_atifs_to_nir.c | 50 nir_variable *samplers[MAX_TEXTURE_UNITS];
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/third_party/mesa3d/src/mesa/main/ |
D | config.h | 125 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
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D | mtypes.h | 3166 GLbitfield Texture[MAX_TEXTURE_UNITS]; 3167 GLbitfield TexGen[MAX_TEXTURE_UNITS]; 3196 GLfloat LodBias[MAX_TEXTURE_UNITS]; 3197 float LodBiasQuantized[MAX_TEXTURE_UNITS]; 3357 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
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D | glthread.h | 142 M_TEXTURE_LAST = M_TEXTURE0 + MAX_TEXTURE_UNITS - 1,
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D | glthread_marshal.h | 432 if (mode >= GL_TEXTURE0 && mode <= GL_TEXTURE0 + MAX_TEXTURE_UNITS - 1) in _mesa_get_matrix_index()
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_texture_env_crossbar.txt | 62 where <n> is in the range 0 to MAX_TEXTURE_UNITS. 154 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
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/third_party/openGLES/extensions/OES/ |
D | OES_texture_env_crossbar.txt | 72 where <n> is in the range 0 to MAX_TEXTURE_UNITS. 164 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_fragment_shader.txt | 97 of supported texture units in 'old style' GL is MAX_TEXTURE_UNITS. 106 pipeline) are MAX_TEXTURE_UNITS. A fragment shader has access to at 107 least MAX_TEXTURE_UNITS texture image units, and possibly more, up to 109 or greater than MAX_TEXTURE_UNITS. 136 to MAX_TEXTURE_UNITS. This limit is generally below the number of 138 MAX_TEXTURE_UNITS texture stages need all texture environment state for 144 access to the texture environment state to the first MAX_TEXTURE_UNITS 477 implementation-dependent constant MAX_TEXTURE_UNITS specifies the number 663 specified by MAX_TEXTURE_UNITS are always treated as disabled.
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D | ARB_fragment_program.txt | 1012 MAX_TEXTURE_UNITS specifies the number of conventional texture units 1203 beyond those specified by MAX_TEXTURE_UNITS may be incomplete and 1733 <legacyTexUnitNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1 2278 "legacy" texture units, as queried by MAX_TEXTURE_UNITS, include 4939 - Changed MAX_TEXTURE_UNITS/MAX_AUX_TEXTURE_UNITS to
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D | ARB_vertex_shader.txt | 988 specifications, the implementation-dependent constant MAX_TEXTURE_UNITS
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D | ARB_vertex_program.txt | 1804 MAX_TEXTURE_UNITS and MAX_VERTEX_ATTRIBS_ARB arrays: one each to store 2661 <texCoordNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
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/third_party/openGLES/extensions/ARB/ |
D | ARB_fragment_shader.txt | 107 of supported texture units in 'old style' GL is MAX_TEXTURE_UNITS. 116 pipeline) are MAX_TEXTURE_UNITS. A fragment shader has access to at 117 least MAX_TEXTURE_UNITS texture image units, and possibly more, up to 119 or greater than MAX_TEXTURE_UNITS. 146 to MAX_TEXTURE_UNITS. This limit is generally below the number of 148 MAX_TEXTURE_UNITS texture stages need all texture environment state for 154 access to the texture environment state to the first MAX_TEXTURE_UNITS 487 implementation-dependent constant MAX_TEXTURE_UNITS specifies the number 673 specified by MAX_TEXTURE_UNITS are always treated as disabled.
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D | ARB_fragment_program.txt | 1022 MAX_TEXTURE_UNITS specifies the number of conventional texture units 1213 beyond those specified by MAX_TEXTURE_UNITS may be incomplete and 1743 <legacyTexUnitNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1 2288 "legacy" texture units, as queried by MAX_TEXTURE_UNITS, include 4949 - Changed MAX_TEXTURE_UNITS/MAX_AUX_TEXTURE_UNITS to
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D | ARB_vertex_shader.txt | 998 specifications, the implementation-dependent constant MAX_TEXTURE_UNITS
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D | ARB_vertex_program.txt | 1814 MAX_TEXTURE_UNITS and MAX_VERTEX_ATTRIBS_ARB arrays: one each to store 2671 <texCoordNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
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/third_party/mesa3d/src/mesa/program/ |
D | program.c | 84 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_primitive_restart.txt | 215 MAX_TEXTURE_UNITS) is k, then the client state required to implement
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D | NV_fragment_program_option.txt | 1533 <legacyTexUnitNum> ::= <integer> /*[0,MAX_TEXTURE_UNITS-1]*/
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/third_party/openGLES/extensions/NV/ |
D | NV_primitive_restart.txt | 215 MAX_TEXTURE_UNITS) is k, then the client state required to implement
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D | NV_fragment_program_option.txt | 1533 <legacyTexUnitNum> ::= <integer> /*[0,MAX_TEXTURE_UNITS-1]*/
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D | NV_gpu_program4.txt | 1590 units, as queried by MAX_TEXTURE_UNITS, include texture environment state.
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/third_party/openGLES/extensions/APPLE/ |
D | APPLE_element_array.txt | 172 "If the number of supported texture units (the value of MAX_TEXTURE_UNITS)
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/third_party/skia/third_party/externals/opengl-registry/extensions/APPLE/ |
D | APPLE_element_array.txt | 172 "If the number of supported texture units (the value of MAX_TEXTURE_UNITS)
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/third_party/mesa3d/docs/relnotes/ |
D | 7.11.1.rst | 207 - mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
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