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Searched refs:MAX_TEXTURE_UNITS (Results 1 – 25 of 26) sorted by relevance

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/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c46 uint semantic_names[2 + MAX_TEXTURE_UNITS];
47 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
50 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
134 unsigned inputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()
135 unsigned outputs[2 + MAX_TEXTURE_UNITS]; in lookup_shader()
171 enum tgsi_semantic semantic_names[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
172 uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; in st_DrawTex()
Dst_atifs_to_nir.c50 nir_variable *samplers[MAX_TEXTURE_UNITS];
/third_party/mesa3d/src/mesa/main/
Dconfig.h125 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_… macro
Dmtypes.h3166 GLbitfield Texture[MAX_TEXTURE_UNITS];
3167 GLbitfield TexGen[MAX_TEXTURE_UNITS];
3196 GLfloat LodBias[MAX_TEXTURE_UNITS];
3197 float LodBiasQuantized[MAX_TEXTURE_UNITS];
3357 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
Dglthread.h142 M_TEXTURE_LAST = M_TEXTURE0 + MAX_TEXTURE_UNITS - 1,
Dglthread_marshal.h432 if (mode >= GL_TEXTURE0 && mode <= GL_TEXTURE0 + MAX_TEXTURE_UNITS - 1) in _mesa_get_matrix_index()
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_texture_env_crossbar.txt62 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
154 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
/third_party/openGLES/extensions/OES/
DOES_texture_env_crossbar.txt72 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
164 where <n> is in the range 0 to MAX_TEXTURE_UNITS.
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_fragment_shader.txt97 of supported texture units in 'old style' GL is MAX_TEXTURE_UNITS.
106 pipeline) are MAX_TEXTURE_UNITS. A fragment shader has access to at
107 least MAX_TEXTURE_UNITS texture image units, and possibly more, up to
109 or greater than MAX_TEXTURE_UNITS.
136 to MAX_TEXTURE_UNITS. This limit is generally below the number of
138 MAX_TEXTURE_UNITS texture stages need all texture environment state for
144 access to the texture environment state to the first MAX_TEXTURE_UNITS
477 implementation-dependent constant MAX_TEXTURE_UNITS specifies the number
663 specified by MAX_TEXTURE_UNITS are always treated as disabled.
DARB_fragment_program.txt1012 MAX_TEXTURE_UNITS specifies the number of conventional texture units
1203 beyond those specified by MAX_TEXTURE_UNITS may be incomplete and
1733 <legacyTexUnitNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
2278 "legacy" texture units, as queried by MAX_TEXTURE_UNITS, include
4939 - Changed MAX_TEXTURE_UNITS/MAX_AUX_TEXTURE_UNITS to
DARB_vertex_shader.txt988 specifications, the implementation-dependent constant MAX_TEXTURE_UNITS
DARB_vertex_program.txt1804 MAX_TEXTURE_UNITS and MAX_VERTEX_ATTRIBS_ARB arrays: one each to store
2661 <texCoordNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
/third_party/openGLES/extensions/ARB/
DARB_fragment_shader.txt107 of supported texture units in 'old style' GL is MAX_TEXTURE_UNITS.
116 pipeline) are MAX_TEXTURE_UNITS. A fragment shader has access to at
117 least MAX_TEXTURE_UNITS texture image units, and possibly more, up to
119 or greater than MAX_TEXTURE_UNITS.
146 to MAX_TEXTURE_UNITS. This limit is generally below the number of
148 MAX_TEXTURE_UNITS texture stages need all texture environment state for
154 access to the texture environment state to the first MAX_TEXTURE_UNITS
487 implementation-dependent constant MAX_TEXTURE_UNITS specifies the number
673 specified by MAX_TEXTURE_UNITS are always treated as disabled.
DARB_fragment_program.txt1022 MAX_TEXTURE_UNITS specifies the number of conventional texture units
1213 beyond those specified by MAX_TEXTURE_UNITS may be incomplete and
1743 <legacyTexUnitNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
2288 "legacy" texture units, as queried by MAX_TEXTURE_UNITS, include
4949 - Changed MAX_TEXTURE_UNITS/MAX_AUX_TEXTURE_UNITS to
DARB_vertex_shader.txt998 specifications, the implementation-dependent constant MAX_TEXTURE_UNITS
DARB_vertex_program.txt1814 MAX_TEXTURE_UNITS and MAX_VERTEX_ATTRIBS_ARB arrays: one each to store
2671 <texCoordNum> ::= <integer> from 0 to MAX_TEXTURE_UNITS-1
/third_party/mesa3d/src/mesa/program/
Dprogram.c84 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); in _mesa_init_program()
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_primitive_restart.txt215 MAX_TEXTURE_UNITS) is k, then the client state required to implement
DNV_fragment_program_option.txt1533 <legacyTexUnitNum> ::= <integer> /*[0,MAX_TEXTURE_UNITS-1]*/
/third_party/openGLES/extensions/NV/
DNV_primitive_restart.txt215 MAX_TEXTURE_UNITS) is k, then the client state required to implement
DNV_fragment_program_option.txt1533 <legacyTexUnitNum> ::= <integer> /*[0,MAX_TEXTURE_UNITS-1]*/
DNV_gpu_program4.txt1590 units, as queried by MAX_TEXTURE_UNITS, include texture environment state.
/third_party/openGLES/extensions/APPLE/
DAPPLE_element_array.txt172 "If the number of supported texture units (the value of MAX_TEXTURE_UNITS)
/third_party/skia/third_party/externals/opengl-registry/extensions/APPLE/
DAPPLE_element_array.txt172 "If the number of supported texture units (the value of MAX_TEXTURE_UNITS)
/third_party/mesa3d/docs/relnotes/
D7.11.1.rst207 - mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.

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