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Searched refs:MAX_VERTEX_INPUT_BINDINGS (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.cpp185 uint32_t vertexStrides[MAX_VERTEX_INPUT_BINDINGS]; in Inputs()
186 uint32_t instanceStrides[MAX_VERTEX_INPUT_BINDINGS]; in Inputs()
217 for(uint32_t i = 0; i < MAX_VERTEX_INPUT_BINDINGS; i++) in bindVertexInputs()
235 for(uint32_t i = 0; i < MAX_VERTEX_INPUT_BINDINGS; ++i) in setVertexInputBinding()
244 for(uint32_t i = 0; i < vk::MAX_VERTEX_INPUT_BINDINGS; i++) in advanceInstanceAttributes()
DContext.hpp80 VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkConfig.hpp60 constexpr uint32_t MAX_VERTEX_INPUT_BINDINGS = 16; variable
DVkCommandBuffer.hpp159 VertexInputBinding vertexInputBindings[MAX_VERTEX_INPUT_BINDINGS] = {};
DVkPhysicalDevice.cpp509 vk::MAX_VERTEX_INPUT_BINDINGS, // maxVertexInputBindings in getLimits()