Home
last modified time | relevance | path

Searched refs:MESA_SHADER_ANY_HIT (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_nir_rt.c97 assert(stage == MESA_SHADER_ANY_HIT || in lower_rt_io_derefs()
270 assert(shader->info.stage == MESA_SHADER_ANY_HIT || in lower_ray_walk_intrinsics()
363 assert(nir->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_any_hit()
399 assert(any_hit == NULL || any_hit->info.stage == MESA_SHADER_ANY_HIT); in brw_nir_lower_combined_intersection_any_hit()
Dbrw_compiler.c249 [MESA_SHADER_ANY_HIT] = sizeof(struct brw_bs_prog_data), in brw_prog_data_size()
273 [MESA_SHADER_ANY_HIT] = sizeof(struct brw_bs_prog_key), in brw_prog_key_size()
Dbrw_nir_lower_rt_intrinsics.c31 case MESA_SHADER_ANY_HIT: in build_leaf_is_procedural()
68 case MESA_SHADER_ANY_HIT: in lower_rt_intrinsics_impl()
Dbrw_nir_lower_shader_calls.c91 case MESA_SHADER_ANY_HIT: in brw_nir_lower_shader_returns()
Dbrw_fs_nir.cpp455 case MESA_SHADER_ANY_HIT: in nir_emit_instr()
/third_party/mesa3d/src/compiler/
Dshader_enums.c49 ENUM(MESA_SHADER_ANY_HIT), in gl_shader_stage_name()
78 case MESA_SHADER_ANY_HIT: return "any hit"; in _mesa_shader_stage_to_string()
106 case MESA_SHADER_ANY_HIT: return "RAHIT"; in _mesa_shader_stage_to_abbrev()
Dshader_enums.h61 MESA_SHADER_ANY_HIT = 9, enumerator
96 return stage == MESA_SHADER_ANY_HIT || in gl_shader_stage_is_callable()
/third_party/mesa3d/src/intel/dev/
Dintel_debug.c116 [MESA_SHADER_ANY_HIT] = DEBUG_RT, in intel_debug_flag_for_shader_stage()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_program.c88 case MESA_SHADER_ANY_HIT: in fd6_emit_shader()
/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline.c2346 stack_max[MESA_SHADER_ANY_HIT]) + in anv_pipeline_compute_ray_tracing_stacks()
2558 case MESA_SHADER_ANY_HIT: in anv_pipeline_compile_ray_tracing()
/third_party/mesa3d/src/compiler/nir/
Dnir_validate.c1785 if (shader->info.stage == MESA_SHADER_ANY_HIT || in nir_validate_shader()
Dnir.c110 nir_debug_print_shader[MESA_SHADER_ANY_HIT] = NIR_DEBUG(PRINT_AHS); in nir_process_debug_variable_once()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4376 return MESA_SHADER_ANY_HIT; in stage_for_execution_model()