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Searched refs:M_TEXTURE0 (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread.h141 M_TEXTURE0, enumerator
142 M_TEXTURE_LAST = M_TEXTURE0 + MAX_TEXTURE_UNITS - 1,
Dglthread_get.c94 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
Dglthread_marshal.h430 return M_TEXTURE0 + ctx->GLThread.ActiveTexture; in _mesa_get_matrix_index()
433 return M_TEXTURE0 + (mode - GL_TEXTURE0); in _mesa_get_matrix_index()