Searched refs:M_TEXTURE0 (Results 1 – 3 of 3) sorted by relevance
141 M_TEXTURE0, enumerator142 M_TEXTURE_LAST = M_TEXTURE0 + MAX_TEXTURE_UNITS - 1,
94 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1; in _mesa_marshal_GetIntegerv()
430 return M_TEXTURE0 + ctx->GLThread.ActiveTexture; in _mesa_get_matrix_index()433 return M_TEXTURE0 + (mode - GL_TEXTURE0); in _mesa_get_matrix_index()