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Searched refs:M_TEXTURE_LAST (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread.h142 M_TEXTURE_LAST = M_TEXTURE0 + MAX_TEXTURE_UNITS - 1, enumerator
Dglthread_marshal.h571 } else if (M_TEXTURE_LAST >= ctx->GLThread.MatrixIndex) { in is_matrix_stack_full()