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Searched refs:Mat3 (Results 1 – 25 of 41) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/performance/
Des3pTextureFilteringTests.cpp78 …tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7… in init()
79 …tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3… in init()
Des3pTextureCases.hpp50 const tcu::Mat3& coordTransform,
67 const tcu::Mat3 m_coordTransform;
Des3pTextureCountTests.cpp81 …(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, fal… in init()
Des3pTextureFormatTests.cpp118 …descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, fal… in init()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pTextureFilteringTests.cpp77 …tcu::Mat3 minTransform = tcu::translationMatrix(tcu::Vec2(-0.3f, -0.6f)) * tcu::Mat3(tcu::Vec3(1.7… in init()
78 …tcu::Mat3 magTransform = tcu::translationMatrix(tcu::Vec2( 0.3f, 0.4f)) * tcu::Mat3(tcu::Vec3(0.3… in init()
Des2pTextureCases.hpp46 const tcu::Mat3& coordTransform,
63 tcu::Mat3 m_coordTransform;
Des2pTextureFormatTests.cpp79 …nBase.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, fal… in init()
Des2pTextureCountTests.cpp80 …ption.c_str(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, fal… in init()
Des2pTextureCases.cpp62 const tcu::Mat3& coordTransform, in Texture2DRenderCase()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureUnitTests.cpp48 using tcu::Mat3;
206 static Vec4 calculateLodDerivateParts(const Mat3& transformation) in calculateLodDerivateParts()
255 vector<Mat3> m_transformations;
352 Mat3 transformation = in MultiTexShader()
353 Mat3(tempOffsetData) * in MultiTexShader()
354 Mat3(translationTransfData) * in MultiTexShader()
355 Mat3(rotTransfData) * in MultiTexShader()
356 Mat3(scaleTransfData) * in MultiTexShader()
357 Mat3(xShearTransfData) * in MultiTexShader()
358 Mat3(yShearTransfData) * in MultiTexShader()
[all …]
Des2fShaderMatrixTests.cpp66 using tcu::Mat3;
95 static const Mat3 s_constInMat3[2] = { tcu::translationMatrix(tcu::Vec2(0.2f, -0.3f)), tcu::Mat3(s_…
161 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalCont… in getInputValue()
360 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalCon… in getInputValue()
363 tcu::Mat3 m; in getInputValue()
387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColum… in reduceToVec3()
879 case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3[inNdx])); break; in init()
/third_party/glslang/Test/
Dspv.matFun.vert15 mat3 Mat3(mat4 m)
22 return v * Mat3(m4);
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fVertexTextureTests.cpp51 using tcu::Mat3;
201 Mat3 transform;
203 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {} in TexTypeCoordParams()
209 Mat3 transform;
211 TexTypeCoordParams (const Mat3& transform_) : transform(transform_) {} in TexTypeCoordParams()
1145 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureN… in calculateLod()
1356 const Mat3 texMinTransf = Mat3(layerShearTransfData) * Mat3(texMinTransfData); in iterate()
1357 const Mat3 texMagTransf = Mat3(layerShearTransfData) * Mat3(texMagTransfData); in iterate()
1367 const Mat3 texTransform; in iterate()
[all …]
Des3fTextureUnitTests.cpp50 using tcu::Mat3;
185 static Mat4 matExtend3To4 (const Mat3& mat) in matExtend3To4()
460 Mat4 transformation = matExtend3To4(Mat3(tempOffsetData) * in MultiTexShader()
461 Mat3(translationTransfData) * in MultiTexShader()
462 Mat3(rotTransfData) * in MultiTexShader()
463 Mat3(scaleTransfData) * in MultiTexShader()
464 Mat3(xShearTransfData) * in MultiTexShader()
465 Mat3(yShearTransfData) * in MultiTexShader()
466 (Mat3(tempOffsetData) * (-1.0f))); in MultiTexShader()
490 Mat3 planarTrans (planarTransData); // Planar, face-agnostic transformation. in MultiTexShader()
[all …]
Des3fShaderMatrixTests.cpp72 using tcu::Mat3;
273 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
506 … tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int… in getInputValue()
554 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalCon… in getInputValue()
557 tcu::Mat3 m; in getInputValue()
616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3()
699 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) in determinant()
700 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) in determinant()
701 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])) in determinant()
702 - mat(0,3) * determinant(tcu::Mat3(minorMatrices[3])); in determinant()
[all …]
Des3fFboTestUtil.hpp130 tcu::Mat3 m_coordMat;
/third_party/glslang/Test/baseResults/
Dspv.matFun.vert.out15 Name 21 "Mat3(mf44;"
119 21(Mat3(mf44;): 8 Function None 19
154 67: 8 FunctionCall 21(Mat3(mf44;) 65(param)
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryDirectionTests.cpp156 tcu::Mat3 getScaleMatrix (float scaleFactor) in getScaleMatrix()
164 return tcu::Mat3(scaleDirectionMatrixData); in getScaleMatrix()
168 tcu::Mat3 getRotationMatrix (float rotationX, float rotationY) in getRotationMatrix()
182 const tcu::Mat3 rotationMatrixX (rotationMatrixDataX); in getRotationMatrix()
190 const tcu::Mat3 rotationMatrixY (rotationMatrixDataY); in getRotationMatrix()
196 VkTransformMatrixKHR toTransformMatrixKHR (const tcu::Mat3& mat3) in toTransformMatrixKHR()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingDirectionTests.cpp156 tcu::Mat3 getScaleMatrix (float scaleFactor) in getScaleMatrix()
164 return tcu::Mat3(scaleDirectionMatrixData); in getScaleMatrix()
168 tcu::Mat3 getRotationMatrix (float rotationX, float rotationY) in getRotationMatrix()
182 const tcu::Mat3 rotationMatrixX (rotationMatrixDataX); in getRotationMatrix()
190 const tcu::Mat3 rotationMatrixY (rotationMatrixDataY); in getRotationMatrix()
196 VkTransformMatrixKHR toTransformMatrixKHR (const tcu::Mat3& mat3) in toTransformMatrixKHR()
/third_party/vk-gl-cts/modules/gles3/scripts/
Dgen-swizzles.py211 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
212 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
/third_party/vk-gl-cts/modules/gles2/scripts/
Dgen-swizzles.py207 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
208 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
Dgen-conversions.py251 inMat3 = [Mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0),
252 Mat3(6.5, 12.5, -0.75, 32.0, 1.0/32.0, 1.0/64.0, 1.0/8.0, 1.0/16.0, 1.0/32.0),
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp67 using tcu::Mat3;
267 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3);
500 … tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int… in getInputValue()
548 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalCon… in getInputValue()
551 tcu::Mat3 m; in getInputValue()
610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3()
693 return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) in determinant()
694 - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) in determinant()
695 + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])) in determinant()
696 - mat(0,3) * determinant(tcu::Mat3(minorMatrices[3])); in determinant()
[all …]
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboTestUtil.hpp104 tcu::Mat3 m_coordMat;
Des31fFboTestUtil.cpp350 m_coordMat = tcu::Mat3(s_cubeTransforms[face]); in setFace()
372 tcu::Mat3 texCoordMat = tcu::Mat3(m_uniforms[0].value.m3); in shadeVertices()

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