Searched refs:MaxAtomicCounters (Results 1 – 6 of 6) sorted by relevance
134 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters; in _mesa_glsl_parse_state()135 …->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters; in _mesa_glsl_parse_state()136 …onst.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters; in _mesa_glsl_parse_state()137 …this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; in _mesa_glsl_parse_state()138 …this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; in _mesa_glsl_parse_state()139 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; in _mesa_glsl_parse_state()
359 if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters) in gl_nir_link_check_atomic_counter_resources()
151 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; in initialize_context()
283 pc->MaxAtomicCounters = temp; in st_init_limits()286 pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS; in st_init_limits()501 MAX2(c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters, in st_init_limits()502 c->Program[MESA_SHADER_COMPUTE].MaxAtomicCounters); in st_init_limits()
446 GLuint MaxAtomicCounters; member
391 prog->MaxAtomicCounters = 0; in init_program_limits()