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Searched refs:MaxCallStackDepth (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DCompiler.cpp71 MaxCallStackDepth = UINT_MAX; in ShBuiltInResources()
91 maxCallStackDepth = resources.MaxCallStackDepth; in Init()
DCompiler.h64 unsigned int MaxCallStackDepth; member
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp1234 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth in setResourceString()
1423 if (depth >= mResources.MaxCallStackDepth) in checkCallDepth()
1427 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth in checkCallDepth()
DShaderLang.cpp259 resources->MaxCallStackDepth = 256; in InitBuiltInResources()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp193 resources.MaxCallStackDepth = MAX_SHADER_CALL_STACK_SIZE; in createCompiler()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DExpressionLimit_test.cpp51 res->MaxCallStackDepth = kMaxCallStackDepth; in GenerateResources()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h457 int MaxCallStackDepth; member