Searched refs:MaxCallStackDepth (Results 1 – 7 of 7) sorted by relevance
71 MaxCallStackDepth = UINT_MAX; in ShBuiltInResources()91 maxCallStackDepth = resources.MaxCallStackDepth; in Init()
64 unsigned int MaxCallStackDepth; member
1234 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth in setResourceString()1423 if (depth >= mResources.MaxCallStackDepth) in checkCallDepth()1427 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth in checkCallDepth()
259 resources->MaxCallStackDepth = 256; in InitBuiltInResources()
193 resources.MaxCallStackDepth = MAX_SHADER_CALL_STACK_SIZE; in createCompiler()
51 res->MaxCallStackDepth = kMaxCallStackDepth; in GenerateResources()
457 int MaxCallStackDepth; member