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Searched refs:NINED3DLIGHT_INVALID (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dstateblock9.c347 dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_copy_common()
361 src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_copy_common()
367 if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID) in nine_state_copy_common()
Dnine_state.h132 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) macro
Ddevice9.c2272 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); in NineDevice9_SetLight()
2305 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, in NineDevice9_GetLight()
2323 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { in NineDevice9_LightEnable()
2355 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, in NineDevice9_GetLightEnable()
Dnine_state.c2173 if (src->ff.light[i].Type != NINED3DLIGHT_INVALID) in nine_context_apply_stateblock()
3631 ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; in nine_state_set_light()