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Searched refs:NINE_SAMPLER_VS (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.h96 …plers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); in NineVertexShader9_UpdateKey()
Dnine_pipe.c216 (idx < NINE_MAX_SAMPLERS_PS || idx >= NINE_SAMPLER_VS(0)) && in nine_convert_sampler_state()
261 cso_single_sampler(ctx, PIPE_SHADER_VERTEX, idx - NINE_SAMPLER_VS(0), &samp); in nine_convert_sampler_state()
Dnine_state.c1051 const unsigned s = NINE_SAMPLER_VS(i); in update_textures_and_samplers()
1063 const unsigned s = NINE_SAMPLER_VS(i); in update_textures_and_samplers()
1073 s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state); in update_textures_and_samplers()
1467 else if (stage >= NINE_SAMPLER_VS(0)) in CSMT_ITEM_NO_WAIT()
1468 context->enabled_samplers_mask_vs |= BITFIELD_BIT(stage - NINE_SAMPLER_VS(0)); in CSMT_ITEM_NO_WAIT()
1472 else if (stage >= NINE_SAMPLER_VS(0)) in CSMT_ITEM_NO_WAIT()
1473 context->enabled_samplers_mask_vs &= ~BITFIELD_BIT(stage - NINE_SAMPLER_VS(0)); in CSMT_ITEM_NO_WAIT()
Dnine_state.h139 #define NINE_SAMPLER_VS(s) (17 + (s)) macro