Searched refs:NINE_SAMPLER_VS (Results 1 – 4 of 4) sorted by relevance
96 …plers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); in NineVertexShader9_UpdateKey()
216 (idx < NINE_MAX_SAMPLERS_PS || idx >= NINE_SAMPLER_VS(0)) && in nine_convert_sampler_state()261 cso_single_sampler(ctx, PIPE_SHADER_VERTEX, idx - NINE_SAMPLER_VS(0), &samp); in nine_convert_sampler_state()
1051 const unsigned s = NINE_SAMPLER_VS(i); in update_textures_and_samplers()1063 const unsigned s = NINE_SAMPLER_VS(i); in update_textures_and_samplers()1073 s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state); in update_textures_and_samplers()1467 else if (stage >= NINE_SAMPLER_VS(0)) in CSMT_ITEM_NO_WAIT()1468 context->enabled_samplers_mask_vs |= BITFIELD_BIT(stage - NINE_SAMPLER_VS(0)); in CSMT_ITEM_NO_WAIT()1472 else if (stage >= NINE_SAMPLER_VS(0)) in CSMT_ITEM_NO_WAIT()1473 context->enabled_samplers_mask_vs &= ~BITFIELD_BIT(stage - NINE_SAMPLER_VS(0)); in CSMT_ITEM_NO_WAIT()
139 #define NINE_SAMPLER_VS(s) (17 + (s)) macro