Searched refs:NINE_SHADER_DEBUG_OPTION_NIR_VS (Results 1 – 1 of 1) sorted by relevance
3828 #define NINE_SHADER_DEBUG_OPTION_NIR_VS (1 << 0) macro3836 …{ "nir_vs", NINE_SHADER_DEBUG_OPTION_NIR_VS, "Use NIR for vertex shaders even if the driver doesn'…3899 …ader_type == PIPE_SHADER_VERTEX) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_VS)) || in nine_ureg_create_shader()