Searched refs:NINE_STATE_FB (Results 1 – 3 of 3) sorted by relevance
778 context->changed.group &= ~NINE_STATE_FB; in update_framebuffer()1196 (NINE_STATE_FB | \1239 if (group & NINE_STATE_FB) in nine_update_state()1763 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1862 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1873 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()2206 if (context->changed.group & NINE_STATE_FB) in nine_update_state_framebuffer_clear()3544 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
60 #define NINE_STATE_FB (1 << 0) macro
1089 This->base.device->context.changed.group |= NINE_STATE_FB; in NineSwapChain9_Present()