Searched refs:NINE_STATE_FF_MATERIAL (Results 1 – 5 of 5) sorted by relevance
82 #define NINE_STATE_FF_MATERIAL (1 << 21) macro
313 if (mask->changed.group & NINE_STATE_FF_MATERIAL) in nine_state_copy_common()
1918 context->changed.group |= NINE_STATE_FF_MATERIAL; in CSMT_ITEM_NO_WAIT()2160 if (src->changed.group & NINE_STATE_FF_MATERIAL) in nine_context_apply_stateblock()3496 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
2242 state->changed.group |= NINE_STATE_FF_MATERIAL; in NineDevice9_SetMaterial()2535 NINE_STATE_FF_MATERIAL | in NineDevice9_CreateStateBlock()
1911 if (context->changed.group & NINE_STATE_FF_MATERIAL) { in nine_ff_load_lights()