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Searched refs:NINE_STATE_VS_CONST (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c454 context->changed.group &= ~NINE_STATE_VS_CONST; in prepare_vs_constants_userbuf_swvp()
547 context->changed.group &= ~NINE_STATE_VS_CONST; in prepare_vs_constants_userbuf()
1191 NINE_STATE_VS_CONST | \
1258 … if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs) in nine_update_state()
1313 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); in nine_update_state()
1696 context->changed.group |= NINE_STATE_VS_CONST; in CSMT_ITEM_NO_WAIT()
1722 context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()
1741 context->changed.group |= NINE_STATE_VS_CONST | NINE_STATE_VS_PARAMS_MISC; in CSMT_ITEM_NO_WAIT()
2098 if (src->changed.group & NINE_STATE_VS_CONST) { in nine_context_apply_stateblock()
Dnine_state.h67 #define NINE_STATE_VS_CONST (1 << 7) macro
Dstateblock9.c180 if (mask->changed.group & NINE_STATE_VS_CONST) { in nine_state_copy_common()
Ddevice9.c2488 NINE_STATE_VS | NINE_STATE_VS_CONST | in NineDevice9_CreateStateBlock()
3515 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantF()
3595 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantI()
3671 state->changed.group |= NINE_STATE_VS_CONST; in NineDevice9_SetVertexShaderConstantB()