Home
last modified time | relevance | path

Searched refs:NRM (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/docs/relnotes/
D10.4.3.rst68 - st/nine: Handle NRM with input of null norm
/third_party/openGLES/extensions/NV/
DNV_fragment_program2.txt139 <VECTORop> ::= "NRM"
293 NRM X X - X X v v normalize 3-component vector
496 * NRM -- vector normalization
564 Section 3.11.5.51, NRM: 3-Component Vector Normalize
566 The NRM instruction normalizes the vector given by the x, y, and z
DNV_gpu_program4.txt368 | "NRM"
1921 NRM X - X X X F v v normalize 3-component vector
3463 Section 2.X.8.Z, NRM: Normalize 3-Component Vector
3465 The NRM instruction normalizes the vector given by the x, y, and z
3476 NRM supports only floating-point data type modifiers.
DNV_gpu_program5.txt716 NRM 40 X - X X X F v v normalize 3-component vector
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_fragment_program2.txt139 <VECTORop> ::= "NRM"
293 NRM X X - X X v v normalize 3-component vector
496 * NRM -- vector normalization
564 Section 3.11.5.51, NRM: 3-Component Vector Normalize
566 The NRM instruction normalizes the vector given by the x, y, and z
DNV_gpu_program4.txt368 | "NRM"
1921 NRM X - X X X F v v normalize 3-component vector
3463 Section 2.X.8.Z, NRM: Normalize 3-Component Vector
3465 The NRM instruction normalizes the vector given by the x, y, and z
3476 NRM supports only floating-point data type modifiers.
DNV_gpu_program5.txt716 NRM 40 X - X X X F v v normalize 3-component vector
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c2462 DECL_SPECIAL(NRM) in DECL_SPECIAL() argument
3126 _OPI(NRM, NOP, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, SPECIAL(NRM)), /* NRM doesn't fit */