Searched refs:NRM (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/docs/relnotes/ |
D | 10.4.3.rst | 68 - st/nine: Handle NRM with input of null norm
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/third_party/openGLES/extensions/NV/ |
D | NV_fragment_program2.txt | 139 <VECTORop> ::= "NRM" 293 NRM X X - X X v v normalize 3-component vector 496 * NRM -- vector normalization 564 Section 3.11.5.51, NRM: 3-Component Vector Normalize 566 The NRM instruction normalizes the vector given by the x, y, and z
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D | NV_gpu_program4.txt | 368 | "NRM" 1921 NRM X - X X X F v v normalize 3-component vector 3463 Section 2.X.8.Z, NRM: Normalize 3-Component Vector 3465 The NRM instruction normalizes the vector given by the x, y, and z 3476 NRM supports only floating-point data type modifiers.
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D | NV_gpu_program5.txt | 716 NRM 40 X - X X X F v v normalize 3-component vector
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_fragment_program2.txt | 139 <VECTORop> ::= "NRM" 293 NRM X X - X X v v normalize 3-component vector 496 * NRM -- vector normalization 564 Section 3.11.5.51, NRM: 3-Component Vector Normalize 566 The NRM instruction normalizes the vector given by the x, y, and z
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D | NV_gpu_program4.txt | 368 | "NRM" 1921 NRM X - X X X F v v normalize 3-component vector 3463 Section 2.X.8.Z, NRM: Normalize 3-Component Vector 3465 The NRM instruction normalizes the vector given by the x, y, and z 3476 NRM supports only floating-point data type modifiers.
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D | NV_gpu_program5.txt | 716 NRM 40 X - X X X F v v normalize 3-component vector
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_shader.c | 2462 DECL_SPECIAL(NRM) in DECL_SPECIAL() argument 3126 _OPI(NRM, NOP, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, SPECIAL(NRM)), /* NRM doesn't fit */
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