Searched refs:NUM_TEXTURE_TARGETS (Results 1 – 14 of 14) sorted by relevance
104 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in _mesa_alloc_shared_state()120 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); in _mesa_alloc_shared_state()350 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in free_shared_state()436 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { in free_shared_state()
93 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_copy_texture_state()1004 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); in alloc_proxy_textures()1008 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in alloc_proxy_textures()1057 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_init_texture()1130 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_free_texture_data()1136 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) in _mesa_free_texture_data()1160 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_update_default_objects_texture()
71 NUM_TEXTURE_TARGETS enumerator
1232 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];1296 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];2434 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];2437 struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS];3200 struct gl_texture_object SavedDefaultObj[NUM_TEXTURE_TARGETS];3205 struct gl_texture_object SavedObj[MAX_COMBINED_TEXTURE_IMAGE_UNITS][NUM_TEXTURE_TARGETS];
260 assert(targetIndex < NUM_TEXTURE_TARGETS); in _mesa_get_texobj_by_target_and_texunit()300 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */ in _mesa_initialize_texture_object()425 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS); in finish_texture_init()1107 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in _mesa_total_texture_memory()1371 assert(index < NUM_TEXTURE_TARGETS); in unbind_texobj_from_texunits()1602 assert(targetIndex < NUM_TEXTURE_TARGETS); in bind_texture_object()1674 assert(targetIndex < NUM_TEXTURE_TARGETS); in _mesa_lookup_or_create_texture()
270 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_PushAttrib()283 for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in _mesa_PushAttrib()564 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in pop_texture_group()610 for (gl_texture_index tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { in pop_texture_group()631 for (gl_texture_index tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { in pop_texture_group()
66 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS); in tex_target_name()
703 assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS); in texture_view()
77 assert(target < NUM_TEXTURE_TARGETS); in update_single_shader_texture_used()
256 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2); in _mesa_is_proxy_texture()2922 assert(targetIndex < NUM_TEXTURE_TARGETS); in lookup_texture_ext_dsa()
87 STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4)); in _mesa_init_program()
503 case NUM_TEXTURE_TARGETS: in _mesa_texture_index_to_sampler_dim()
947 for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) { in st_destroy_context()
231 \`(sizeof(targetName)/sizeof(\*(targetName))) == NUM_TEXTURE_TARGETS'