Searched refs:NVC0_3D_COND_MODE_ALWAYS (Results 1 – 4 of 4) sorted by relevance
110 cond = NVC0_3D_COND_MODE_ALWAYS; in nvc0_render_condition()127 cond = wait ? NVC0_3D_COND_MODE_NOT_EQUAL : NVC0_3D_COND_MODE_ALWAYS; in nvc0_render_condition()129 cond = wait ? NVC0_3D_COND_MODE_EQUAL : NVC0_3D_COND_MODE_ALWAYS; in nvc0_render_condition()134 cond = NVC0_3D_COND_MODE_ALWAYS; in nvc0_render_condition()283 nvc0->cond_condmode = NVC0_3D_COND_MODE_ALWAYS; in nvc0_init_query_functions()
355 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); in nvc0_clear_render_target()601 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); in nvc0_clear_buffer()677 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); in nvc0_clear_depth_stencil()1014 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); in nvc0_blitctx_prepare_state()
1213 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 macro
1262 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS); in nvc0_screen_create()