Searched refs:NVC0_NEW_3D_FRAGPROG (Results 1 – 5 of 5) sorted by relevance
901 ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG; in nvc0_switch_pipe_context()932 NVC0_NEW_3D_FRAGPROG |934 { nvc0_fragprog_validate, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_RASTERIZER },935 { nvc0_validate_fp_zsa_rast, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_ZSA |947 { nvc0_validate_fbread, NVC0_NEW_3D_FRAGPROG |
43 #define NVC0_NEW_3D_FRAGPROG (1 << 7) macro
164 if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) { in nvc0_fragprog_validate()
1121 NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | in nvc0_blitctx_pre_blit()1186 NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | in nvc0_blitctx_post_blit()
678 nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; in nvc0_fp_state_bind()