Searched refs:NodeState (Results 1 – 9 of 9) sorted by relevance
86 struct NodeState { struct97 ZoneDeque<NodeState> stack_; argument
161 struct NodeState { in NON_EXPORTED_BASE() struct198 ZoneStack<NodeState> stack_; in NON_EXPORTED_BASE()
66 struct NodeState { struct76 ZoneStack<NodeState> stack_; argument
149 NodeState& entry = stack_.top(); in ReduceTop()
54 NodeState& top = stack_.back(); in LowerGraph()
587 ZoneStack<NodeState> stack(zone_); in GenerateTraversal()592 NodeState& current = stack.top(); in GenerateTraversal()4176 struct NodeState { struct in v8::internal::compiler::RepresentationSelector
449 STATIC_ASSERT(static_cast<int>(NodeState::kMask) == in Node()466 State state() const { return NodeState::decode(flags_); } in state()467 void set_state(State state) { flags_ = NodeState::update(flags_, state); } in set_state()652 using NodeState = base::BitField8<State, 0, 3>; typedef in v8::internal::GlobalHandles::Node653 using IsInYoungList = NodeState::Next<bool, 1>;675 State state() const { return NodeState::decode(flags_); } in state()676 void set_state(State state) { flags_ = NodeState::update(flags_, state); } in set_state()724 using NodeState = base::BitField8<State, 0, 2>; typedef in v8::internal::GlobalHandles::TracedNode725 using IsInYoungList = NodeState::Next<bool, 1>;
97 struct NodeState { struct98 NodeState(const uint8_t *Ptr);111 using NodeList = SmallVector<NodeState, 16>; argument
2854 ExportEntry::NodeState::NodeState(const uint8_t *Ptr) in NodeState() function in ExportEntry::NodeState2860 NodeState State(Ptr); in pushNode()2996 NodeState &Top = Stack.back(); in pushDownUntilBottom()3019 for (const NodeState &node : nodes()) { in pushDownUntilBottom()3070 NodeState &Top = Stack.back(); in moveNext()