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Searched refs:NumBindlessSamplers (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dserialize.cpp1121 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers); in write_shader_metadata()
1123 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in write_shader_metadata()
1173 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata); in read_shader_metadata()
1175 if (glprog->sh.NumBindlessSamplers > 0) { in read_shader_metadata()
1178 glprog->sh.NumBindlessSamplers); in read_shader_metadata()
1180 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in read_shader_metadata()
Dgl_nir_link_uniform_initializers.c77 if (index >= shader->Program->sh.NumBindlessSamplers) in set_opaque_binding()
Dgl_nir_link_uniforms.c792 sh->Program->sh.NumBindlessSamplers, in update_uniforms_shader_info()
795 for (unsigned j = sh->Program->sh.NumBindlessSamplers; in update_uniforms_shader_info()
801 sh->Program->sh.NumBindlessSamplers = in update_uniforms_shader_info()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h636 GLuint NumBindlessSamplers; member
Duniform_query.cpp1029 if (storage->is_bindless && (prog->sh.NumBindlessSamplers || in associate_uniform_storage()
1037 assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); in associate_uniform_storage()
1975 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in update_bound_bindless_sampler_flag()
Dtexstate.c755 for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) { in update_program_texture_state()
Duniforms.c126 for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { in _mesa_update_shader_textures_used()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_texture.c569 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in st_make_bound_samplers_resident()