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Searched refs:NumShaders (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dshader_cache.cpp74 for (unsigned i = 0; i < prog->NumShaders; i++) { in compile_shaders()
120 (cache_key *) malloc(prog->NumShaders * sizeof(cache_key)); in shader_cache_write_program_metadata()
121 cache_item_metadata.num_keys = prog->NumShaders; in shader_cache_write_program_metadata()
126 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_write_program_metadata()
205 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_read_program_metadata()
Dstandalone.cpp461 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader()
466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
467 whole_program->NumShaders++; in standalone_compile_shader()
Dlinker.cpp3581 if (prog->NumShaders == 0) { in link_shaders()
3603 calloc(prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()
3609 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
3708 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { in link_shaders()
Dgl_nir_linker.c924 if (prog->NumShaders == 0) in gl_nir_link_glsl()
/third_party/mesa3d/src/mesa/program/
Dlink_program.cpp54 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()
/third_party/mesa3d/src/mesa/main/
Dshaderobj.c393 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()
396 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
Dshaderapi.c330 GLuint n = shProg->NumShaders; in attach_shader()
342 shProg->NumShaders++; in attach_shader()
364 n = shProg->NumShaders; in attach_shader_err()
522 n = shProg->NumShaders; in detach_shader()
549 shProg->NumShaders = n - 1; in detach_shader()
553 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()
615 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()
807 *params = shProg->NumShaders; in get_programiv()
1396 for (unsigned i = 0; i < shProg->NumShaders; i++) { in link_program()
1426 shProg->NumShaders, shProg->Name, in link_program()
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Dshader_types.h388 GLuint NumShaders; /**< number of attached shaders */ member
Dglspirv.c125 for (unsigned i = 0; i < prog->NumShaders; i++) { in _mesa_spirv_link_shaders()
Dff_fragment_shader.cpp1103 p.shader_program->NumShaders = 1; in create_new_program()