Searched refs:NumUniformBlocks (Results 1 – 13 of 13) sorted by relevance
125 blob_write_uint32(metadata, prog->data->NumUniformBlocks); in write_buffer_blocks()128 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in write_buffer_blocks()143 blob_write_uint32(metadata, glprog->sh.NumUniformBlocks); in write_buffer_blocks()146 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) { in write_buffer_blocks()194 prog->data->NumUniformBlocks = blob_read_uint32(metadata); in read_buffer_blocks()199 prog->data->NumUniformBlocks); in read_buffer_blocks()205 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in read_buffer_blocks()220 glprog->sh.NumUniformBlocks = blob_read_uint32(metadata); in read_buffer_blocks()224 rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks); in read_buffer_blocks()228 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) { in read_buffer_blocks()[all …]
220 &prog->data->NumUniformBlocks; in nir_interstage_cross_validate_uniform_blocks()306 prog->data->NumUniformBlocks = *num_blks; in nir_interstage_cross_validate_uniform_blocks()618 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; in gl_nir_link_uniform_blocks()
171 shProg->data->NumUniformBlocks = 0; in _mesa_clear_shader_program_data()
298 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in link_util_check_uniform_resources()
1035 prog->data->NumUniformBlocks : in find_and_update_previous_uniform_storage()1448 prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks; in nir_link_uniform()1704 prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks; in gl_nir_link_uniforms()
715 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) { in nir_build_program_resource_list()
1144 &prog->data->NumUniformBlocks; in interstage_cross_validate_uniform_blocks()2519 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; in link_intrastage_shaders()
312 unsigned NumUniformBlocks; member618 GLuint NumUniformBlocks; member
1149 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) { in _mesa_UniformBlockBinding()1152 uniformBlockIndex, shProg->data->NumUniformBlocks); in _mesa_UniformBlockBinding()
899 *params = shProg->data->NumUniformBlocks; in get_programiv()
273 for (i = 0; i < prog->sh.NumUniformBlocks; i++) { in st_bind_ubos()
247 for (unsigned i = 0; i < prog->sh.NumUniformBlocks; i++) { in st_feedback_draw_vbo()
2054 - compiler/glsl: explicitly store NumUniformBlocks2055 - mesa/st: consider NumUniformBlocks instead of num_ubos when binding