Searched refs:NumUniformRemapTable (Results 1 – 8 of 8) sorted by relevance
192 prog->NumUniformRemapTable); in nir_setup_uniform_remap_tables()275 location = prog->NumUniformRemapTable; in nir_setup_uniform_remap_tables()282 prog->NumUniformRemapTable + entries); in nir_setup_uniform_remap_tables()283 prog->NumUniformRemapTable += entries; in nir_setup_uniform_remap_tables()1928 prog->NumUniformRemapTable = state.max_uniform_location; in gl_nir_link_uniforms()
162 shProg->NumUniformRemapTable = 0; in _mesa_clear_shader_program_data()
207 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) { in link_util_update_empty_uniform_locations()
3184 if (max_loc + 1 > prog->NumUniformRemapTable) { in reserve_explicit_locations()3196 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++) in reserve_explicit_locations()3199 prog->NumUniformRemapTable = max_loc + 1; in reserve_explicit_locations()
624 write_uniform_remap_table(metadata, prog->NumUniformRemapTable, in write_uniform_remap_tables()680 read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable, in read_uniform_remap_tables()
449 unsigned NumUniformRemapTable; member
346 shProg->NumUniformRemapTable = 0; in _mesa_clear_shader_program_data()
209 if (unlikely(location >= (GLint) shProg->NumUniformRemapTable)) { in validate_uniform_parameters()1451 if (location >= (int)shProg->NumUniformRemapTable) in _mesa_uniform()