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Searched refs:OPCODE_SWITCH (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShader.cpp994 case OPCODE_SWITCH: return "switch"; in operationString()
1719 …if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch… in analyzeDynamicBranching()
1744 …if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch… in analyzeDynamicBranching()
2031 case OPCODE_SWITCH: // Not a mistake - switches share loopReps. in analyzeLimits()
DShader.hpp252 OPCODE_SWITCH, enumerator
DVertexProgram.cpp317 case Shader::OPCODE_SWITCH: SWITCH(); break; in program()
DPixelProgram.cpp357 case Shader::OPCODE_SWITCH: SWITCH(); break; in applyShader()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp2009 emit(sw::Shader::OPCODE_SWITCH); in visitSwitch()