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Searched refs:OPERATION_KEEP (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.cpp234 stencilFailOperation = OPERATION_KEEP; in init()
235 stencilPassOperation = OPERATION_KEEP; in init()
236 stencilZFailOperation = OPERATION_KEEP; in init()
243 stencilFailOperationCCW = OPERATION_KEEP; in init()
244 stencilPassOperationCCW = OPERATION_KEEP; in init()
245 stencilZFailOperationCCW = OPERATION_KEEP; in init()
DContext.hpp148 OPERATION_KEEP, enumerator
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp67 setStencilFailOperation(OPERATION_KEEP); in Device()
68 setStencilZFailOperation(OPERATION_KEEP); in Device()
69 setStencilPassOperation(OPERATION_KEEP); in Device()
83 setStencilFailOperationCCW(OPERATION_KEEP); in Device()
84 setStencilZFailOperationCCW(OPERATION_KEEP); in Device()
85 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
Dutilities.cpp2105 case GL_KEEP: return sw::OPERATION_KEEP; in ConvertStencilOp()
2115 return sw::OPERATION_KEEP; in ConvertStencilOp()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp737 …ncilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.sten… in writeStencil()
739 …ssOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.sten… in writeStencil()
833 case OPERATION_KEEP: in stencilOperation()