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Searched refs:PerProcessGPA (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp232 TPoolAllocator* PerProcessGPA = nullptr; variable
466 SetThreadPoolAllocator(PerProcessGPA); in SetupBuiltinSymbolTable()
1338 if (PerProcessGPA == nullptr) in ShInitialize()
1339 PerProcessGPA = new TPoolAllocator(); in ShInitialize()
1438 if (PerProcessGPA != nullptr) { in ShFinalize()
1439 delete PerProcessGPA; in ShFinalize()
1440 PerProcessGPA = nullptr; in ShFinalize()