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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/
Dinterpolation-qualifiers-block.vert3 layout(location=0) in vec4 Position;
18 outp.v0 = Position.xy;
19 outp.v1 = Position.zw;
20 outp.v2 = vec3(Position.x, Position.z * Position.y, Position.x);
21 outp.v3 = Position.xxyy;
22 outp.v4 = Position.w;
23 outp.v5 = Position.y;
24 outp.v6 = Position.x * Position.w;
25 gl_Position = Position;
Dinterpolation-qualifiers.vert3 layout(location=0) in vec4 Position;
14 v0 = Position.xy;
15 v1 = Position.zw;
16 v2 = vec3(Position.x, Position.z * Position.y, Position.x);
17 v3 = Position.xxyy;
18 v4 = Position.w;
19 v5 = Position.y;
20 v6 = Position.x * Position.w;
21 gl_Position = Position;
/third_party/typescript/tests/baselines/reference/
DenumConflictsWithGlobalIdentifier.types2 enum Position {
3 >Position : Position
6 >IgnoreRulesSpecific : Position.IgnoreRulesSpecific
14 var y = Position.IgnoreRulesSpecific;
16 >y : Position
17 >Position.IgnoreRulesSpecific : Position
18 >Position : typeof Position
19 >IgnoreRulesSpecific : Position
DexternModuleClobber.types5 export class Position { }
6 >Position : Position
11 public getPosition() : EM.Position;
12 >getPosition : () => EM.Position
17 var x:EM.Position;
18 >x : EM.Position
30 >x = ec.getPosition() : EM.Position
31 >x : EM.Position
32 >ec.getPosition() : EM.Position
33 >ec.getPosition : () => EM.Position
[all …]
DenumConflictsWithGlobalIdentifier.js2 enum Position {
6 var y = Position.IgnoreRulesSpecific;
10 var Position; variable
11 (function (Position) { argument
12 Position[Position["IgnoreRulesSpecific"] = 0] = "IgnoreRulesSpecific";
13 })(Position || (Position = {}));
16 var y = Position.IgnoreRulesSpecific;
DenumConflictsWithGlobalIdentifier.symbols2 enum Position {
3 >Position : Symbol(Position, Decl(enumConflictsWithGlobalIdentifier.ts, 0, 0))
6 >IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalIdentifier.…
11 var y = Position.IgnoreRulesSpecific;
13 >Position.IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalId…
14 >Position : Symbol(Position, Decl(enumConflictsWithGlobalIdentifier.ts, 0, 0))
15 >IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalIdentifier.…
/third_party/skia/third_party/externals/spirv-cross/shaders/legacy/vert/
Dtranspose.legacy.vert10 layout(location = 0) in vec4 Position;
14 vec4 c0 = M * (MVPRowMajor * Position);
15 vec4 c1 = M * (MVPColMajor * Position);
16 vec4 c2 = M * (Position * MVPRowMajor);
17 vec4 c3 = M * (Position * MVPColMajor);
19 vec4 c4 = transpose(MVPRowMajor) * Position;
20 vec4 c5 = transpose(MVPColMajor) * Position;
21 vec4 c6 = Position * transpose(MVPRowMajor);
22 vec4 c7 = Position * transpose(MVPColMajor);
25 vec4 c8 = (MVPRowMajor * 2.0) * Position;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/legacy/vert/
Dtranspose.legacy.vert12 attribute vec4 Position;
27Position * _13.MVPRowMajor)) + (spvWorkaroundRowMajor(_13.M) * (spvWorkaroundRowMajor(_13.MVPColMa…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dinterpolation-qualifiers.vert20 float4 Position [[attribute(0)]];
26 out.v0 = in.Position.xy;
27 out.v1 = in.Position.zw;
28 out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x);
29 out.v3 = in.Position.xxyy;
30 out.v4 = in.Position.w;
31 out.v5 = in.Position.y;
32 out.v6 = in.Position.x * in.Position.w;
33 out.gl_Position = in.Position;
Dinterpolation-qualifiers-block.vert31 float4 Position [[attribute(0)]];
38 outp.v0 = in.Position.xy;
39 outp.v1 = in.Position.zw;
40 outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x);
41 outp.v3 = in.Position.xxyy;
42 outp.v4 = in.Position.w;
43 outp.v5 = in.Position.y;
44 outp.v6 = in.Position.x * in.Position.w;
45 out.gl_Position = in.Position;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/
Dinterpolation-qualifiers.vert20 float4 Position [[attribute(0)]];
26 out.v0 = in.Position.xy;
27 out.v1 = in.Position.zw;
28 out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x);
29 out.v3 = in.Position.xxyy;
30 out.v4 = in.Position.w;
31 out.v5 = in.Position.y;
32 out.v6 = in.Position.x * in.Position.w;
33 out.gl_Position = in.Position;
Dinterpolation-qualifiers-block.vert31 float4 Position [[attribute(0)]];
38 outp.v0 = in.Position.xy;
39 outp.v1 = in.Position.zw;
40 outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x);
41 outp.v3 = in.Position.xxyy;
42 outp.v4 = in.Position.w;
43 outp.v5 = in.Position.y;
44 outp.v6 = in.Position.x * in.Position.w;
45 out.gl_Position = in.Position;
/third_party/glslang/Test/baseResults/
Dhlsl.clipdistance-4.vert.out4 …truct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-componen…
6 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
9 0:13 Position: direct index for structure ( temp 4-component vector of float)
10 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compone…
21 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo…
31 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo…
41 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo…
51 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo…
59 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component…
65 0:11 Position: direct index for structure ( temp 4-component vector of float)
[all …]
Dhlsl.clipdistance-5.vert.out4 …truct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element …
6 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
9 0:13 Position: direct index for structure ( temp 4-component vector of float)
10 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element…
22 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele…
35 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele…
48 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele…
61 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele…
71 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element a…
77 0:11 Position: direct index for structure ( temp 4-component vector of float)
[all …]
Dhlsl.clipdistance-8.vert.out4 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp…
8 0:10 Position: direct index for structure ( temp 4-component vector of float)
9 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone…
20 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
30 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
40 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
49 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone…
55 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component…
60 …child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-componen…
61 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-com…
[all …]
Dhlsl.earlydepthstencil.frag.out8 0:8 'input' ( in structure{ temp 4-component vector of float Position})
17 0:10 Position: direct index for structure ( temp 4-component vector of float)
18 0:10 'input' ( in structure{ temp 4-component vector of float Position})
25 0:10 Position: direct index for structure ( temp 4-component vector of float)
26 0:10 'input' ( in structure{ temp 4-component vector of float Position})
40 0:8 Position: direct index for structure ( temp 4-component vector of float)
41 0:? 'input' ( temp structure{ temp 4-component vector of float Position})
44 0:? 'input.Position' ( in 4-component vector of float FragCoord)
48 0:? 'input' ( temp structure{ temp 4-component vector of float Position})
52 0:? 'input.Position' ( in 4-component vector of float FragCoord)
[all …]
Dhlsl.clipdistance-7.vert.out4 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp…
8 0:10 Position: direct index for structure ( temp 4-component vector of float)
9 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone…
20 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
30 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
40 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
50 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
60 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
70 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
80 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo…
[all …]
/third_party/protobuf/csharp/compatibility_tests/v3.0.0/src/Google.Protobuf.Test/
DCodedOutputStreamTest.cs299 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition()
301 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition()
304 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition()
306 Assert.AreEqual(115, cout.Position); in TestCodedInputOutputPosition()
309 Assert.AreEqual(116, cout.Position); in TestCodedInputOutputPosition()
311 Assert.AreEqual(120, cout.Position); in TestCodedInputOutputPosition()
320 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition()
322 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition()
325 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition()
327 Assert.AreEqual(125, cout.Position); in TestCodedInputOutputPosition()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/vert/
Dtranspose.legacy.vert12 attribute vec4 Position;
23 vec4 c0 = spvWorkaroundRowMajor(_13.M) * (Position * _13.MVPRowMajor);
24 vec4 c1 = spvWorkaroundRowMajor(_13.M) * (spvWorkaroundRowMajor(_13.MVPColMajor) * Position);
25 vec4 c2 = spvWorkaroundRowMajor(_13.M) * (_13.MVPRowMajor * Position);
26 vec4 c3 = spvWorkaroundRowMajor(_13.M) * (Position * spvWorkaroundRowMajor(_13.MVPColMajor));
27 vec4 c4 = _13.MVPRowMajor * Position;
28 vec4 c5 = Position * spvWorkaroundRowMajor(_13.MVPColMajor);
29 vec4 c6 = Position * _13.MVPRowMajor;
30 vec4 c7 = spvWorkaroundRowMajor(_13.MVPColMajor) * Position;
31 vec4 c8 = (spvTranspose(_13.MVPRowMajor) * 2.0) * Position;
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
DSystemZLongBranch.cpp151 void skipNonTerminators(BlockPosition &Position, MBBInfo &Block);
152 void skipTerminator(BlockPosition &Position, TerminatorInfo &Terminator,
180 void SystemZLongBranch::skipNonTerminators(BlockPosition &Position, in skipNonTerminators() argument
182 if (Log2(Block.Alignment) > Position.KnownBits) { in skipNonTerminators()
185 Position.Address += in skipNonTerminators()
186 (Block.Alignment.value() - (uint64_t(1) << Position.KnownBits)); in skipNonTerminators()
187 Position.KnownBits = Log2(Block.Alignment); in skipNonTerminators()
191 Position.Address = alignTo(Position.Address, Block.Alignment); in skipNonTerminators()
194 Block.Address = Position.Address; in skipNonTerminators()
197 Position.Address += Block.Size; in skipNonTerminators()
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
DIceAssembler.h58 intptr_t getEncodedPosition() const { return Position; } in getEncodedPosition()
64 return -Position - kWordSize; in getPosition()
74 return Position - kWordSize; in getLinkPosition()
77 void setPosition(intptr_t NewValue) { Position = NewValue; } in setPosition()
79 bool isBound() const { return Position < 0; } in isBound()
80 bool isLinked() const { return Position > 0; } in isLinked()
82 virtual bool isUnused() const { return Position == 0; } in isUnused()
86 Position = -position - kWordSize; in bindTo()
93 intptr_t Position = 0;
119 template <typename T> T load(intptr_t Position) const { in load() argument
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/third_party/skia/modules/skunicode/include/
DSkUnicode.h45 typedef int32_t Position; typedef
48 Region(Position start, Position end, Level level) in Region()
50 Position start;
51 Position end;
59 virtual Position getLength() = 0;
60 virtual Level getLevelAt(Position) = 0;
65 typedef int32_t Position; typedef
68 virtual Position first() = 0;
69 virtual Position current() = 0;
70 virtual Position next() = 0;
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/third_party/skia/experimental/sktext/include/
DInterface.h140 struct Position { struct
141Position(PositionType positionType, size_t lineIndex, GlyphRange glyphRange, TextRange textRange, …
142 Position(PositionType positionType);
173 Position adjustedPosition(PositionType positionType, SkPoint point) const;
175 Position previousPosition(Position current) const;
176 Position nextPosition(Position current) const;
177 Position firstPosition(PositionType positionType) const;
178 Position lastPosition(PositionType positionType) const;
179 Position firstInLinePosition(PositionType positionType, LineIndex lineIndex) const;
180 Position lastInLinePosition(PositionType positionType, LineIndex lineIndex) const;
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/
DYAMLParser.cpp199 StringRef::iterator Position= Range.begin(); in decodeUTF8() local
203 if ((*Position & 0x80) == 0) { in decodeUTF8()
204 return std::make_pair(*Position, 1); in decodeUTF8()
208 if (Position + 1 != End && in decodeUTF8()
209 ((*Position & 0xE0) == 0xC0) && in decodeUTF8()
210 ((*(Position + 1) & 0xC0) == 0x80)) { in decodeUTF8()
211 uint32_t codepoint = ((*Position & 0x1F) << 6) | in decodeUTF8()
212 (*(Position + 1) & 0x3F); in decodeUTF8()
218 if (Position + 2 != End && in decodeUTF8()
219 ((*Position & 0xF0) == 0xE0) && in decodeUTF8()
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/third_party/protobuf/csharp/src/Google.Protobuf.Test/
DCodedOutputStreamTest.cs393 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition()
395 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition()
398 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition()
400 Assert.AreEqual(115, cout.Position); in TestCodedInputOutputPosition()
403 Assert.AreEqual(116, cout.Position); in TestCodedInputOutputPosition()
405 Assert.AreEqual(120, cout.Position); in TestCodedInputOutputPosition()
414 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition()
416 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition()
419 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition()
421 Assert.AreEqual(125, cout.Position); in TestCodedInputOutputPosition()
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