/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/ |
D | interpolation-qualifiers-block.vert | 3 layout(location=0) in vec4 Position; 18 outp.v0 = Position.xy; 19 outp.v1 = Position.zw; 20 outp.v2 = vec3(Position.x, Position.z * Position.y, Position.x); 21 outp.v3 = Position.xxyy; 22 outp.v4 = Position.w; 23 outp.v5 = Position.y; 24 outp.v6 = Position.x * Position.w; 25 gl_Position = Position;
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D | interpolation-qualifiers.vert | 3 layout(location=0) in vec4 Position; 14 v0 = Position.xy; 15 v1 = Position.zw; 16 v2 = vec3(Position.x, Position.z * Position.y, Position.x); 17 v3 = Position.xxyy; 18 v4 = Position.w; 19 v5 = Position.y; 20 v6 = Position.x * Position.w; 21 gl_Position = Position;
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/third_party/typescript/tests/baselines/reference/ |
D | enumConflictsWithGlobalIdentifier.types | 2 enum Position { 3 >Position : Position 6 >IgnoreRulesSpecific : Position.IgnoreRulesSpecific 14 var y = Position.IgnoreRulesSpecific; 16 >y : Position 17 >Position.IgnoreRulesSpecific : Position 18 >Position : typeof Position 19 >IgnoreRulesSpecific : Position
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D | externModuleClobber.types | 5 export class Position { } 6 >Position : Position 11 public getPosition() : EM.Position; 12 >getPosition : () => EM.Position 17 var x:EM.Position; 18 >x : EM.Position 30 >x = ec.getPosition() : EM.Position 31 >x : EM.Position 32 >ec.getPosition() : EM.Position 33 >ec.getPosition : () => EM.Position [all …]
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D | enumConflictsWithGlobalIdentifier.js | 2 enum Position { 6 var y = Position.IgnoreRulesSpecific; 10 var Position; variable 11 (function (Position) { argument 12 Position[Position["IgnoreRulesSpecific"] = 0] = "IgnoreRulesSpecific"; 13 })(Position || (Position = {})); 16 var y = Position.IgnoreRulesSpecific;
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D | enumConflictsWithGlobalIdentifier.symbols | 2 enum Position { 3 >Position : Symbol(Position, Decl(enumConflictsWithGlobalIdentifier.ts, 0, 0)) 6 >IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalIdentifier.… 11 var y = Position.IgnoreRulesSpecific; 13 >Position.IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalId… 14 >Position : Symbol(Position, Decl(enumConflictsWithGlobalIdentifier.ts, 0, 0)) 15 >IgnoreRulesSpecific : Symbol(Position.IgnoreRulesSpecific, Decl(enumConflictsWithGlobalIdentifier.…
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/third_party/skia/third_party/externals/spirv-cross/shaders/legacy/vert/ |
D | transpose.legacy.vert | 10 layout(location = 0) in vec4 Position; 14 vec4 c0 = M * (MVPRowMajor * Position); 15 vec4 c1 = M * (MVPColMajor * Position); 16 vec4 c2 = M * (Position * MVPRowMajor); 17 vec4 c3 = M * (Position * MVPColMajor); 19 vec4 c4 = transpose(MVPRowMajor) * Position; 20 vec4 c5 = transpose(MVPColMajor) * Position; 21 vec4 c6 = Position * transpose(MVPRowMajor); 22 vec4 c7 = Position * transpose(MVPColMajor); 25 vec4 c8 = (MVPRowMajor * 2.0) * Position; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/legacy/vert/ |
D | transpose.legacy.vert | 12 attribute vec4 Position; 27 …Position * _13.MVPRowMajor)) + (spvWorkaroundRowMajor(_13.M) * (spvWorkaroundRowMajor(_13.MVPColMa…
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | interpolation-qualifiers.vert | 20 float4 Position [[attribute(0)]]; 26 out.v0 = in.Position.xy; 27 out.v1 = in.Position.zw; 28 out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); 29 out.v3 = in.Position.xxyy; 30 out.v4 = in.Position.w; 31 out.v5 = in.Position.y; 32 out.v6 = in.Position.x * in.Position.w; 33 out.gl_Position = in.Position;
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D | interpolation-qualifiers-block.vert | 31 float4 Position [[attribute(0)]]; 38 outp.v0 = in.Position.xy; 39 outp.v1 = in.Position.zw; 40 outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); 41 outp.v3 = in.Position.xxyy; 42 outp.v4 = in.Position.w; 43 outp.v5 = in.Position.y; 44 outp.v6 = in.Position.x * in.Position.w; 45 out.gl_Position = in.Position;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | interpolation-qualifiers.vert | 20 float4 Position [[attribute(0)]]; 26 out.v0 = in.Position.xy; 27 out.v1 = in.Position.zw; 28 out.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); 29 out.v3 = in.Position.xxyy; 30 out.v4 = in.Position.w; 31 out.v5 = in.Position.y; 32 out.v6 = in.Position.x * in.Position.w; 33 out.gl_Position = in.Position;
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D | interpolation-qualifiers-block.vert | 31 float4 Position [[attribute(0)]]; 38 outp.v0 = in.Position.xy; 39 outp.v1 = in.Position.zw; 40 outp.v2 = float3(in.Position.x, in.Position.z * in.Position.y, in.Position.x); 41 outp.v3 = in.Position.xxyy; 42 outp.v4 = in.Position.w; 43 outp.v5 = in.Position.y; 44 outp.v6 = in.Position.x * in.Position.w; 45 out.gl_Position = in.Position;
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/third_party/glslang/Test/baseResults/ |
D | hlsl.clipdistance-4.vert.out | 4 …truct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-componen… 6 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 9 0:13 Position: direct index for structure ( temp 4-component vector of float) 10 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compone… 21 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo… 31 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo… 41 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo… 51 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-compo… 59 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component… 65 0:11 Position: direct index for structure ( temp 4-component vector of float) [all …]
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D | hlsl.clipdistance-5.vert.out | 4 …truct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element … 6 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 9 0:13 Position: direct index for structure ( temp 4-component vector of float) 10 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element… 22 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele… 35 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele… 48 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele… 61 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-ele… 71 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element a… 77 0:11 Position: direct index for structure ( temp 4-component vector of float) [all …]
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D | hlsl.clipdistance-8.vert.out | 4 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp… 8 0:10 Position: direct index for structure ( temp 4-component vector of float) 9 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone… 20 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 30 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 40 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 49 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone… 55 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component… 60 …child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-componen… 61 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-com… [all …]
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D | hlsl.earlydepthstencil.frag.out | 8 0:8 'input' ( in structure{ temp 4-component vector of float Position}) 17 0:10 Position: direct index for structure ( temp 4-component vector of float) 18 0:10 'input' ( in structure{ temp 4-component vector of float Position}) 25 0:10 Position: direct index for structure ( temp 4-component vector of float) 26 0:10 'input' ( in structure{ temp 4-component vector of float Position}) 40 0:8 Position: direct index for structure ( temp 4-component vector of float) 41 0:? 'input' ( temp structure{ temp 4-component vector of float Position}) 44 0:? 'input.Position' ( in 4-component vector of float FragCoord) 48 0:? 'input' ( temp structure{ temp 4-component vector of float Position}) 52 0:? 'input.Position' ( in 4-component vector of float FragCoord) [all …]
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D | hlsl.clipdistance-7.vert.out | 4 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp… 8 0:10 Position: direct index for structure ( temp 4-component vector of float) 9 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compone… 20 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 30 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 40 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 50 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 60 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 70 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… 80 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-compo… [all …]
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/third_party/protobuf/csharp/compatibility_tests/v3.0.0/src/Google.Protobuf.Test/ |
D | CodedOutputStreamTest.cs | 299 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition() 301 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition() 304 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition() 306 Assert.AreEqual(115, cout.Position); in TestCodedInputOutputPosition() 309 Assert.AreEqual(116, cout.Position); in TestCodedInputOutputPosition() 311 Assert.AreEqual(120, cout.Position); in TestCodedInputOutputPosition() 320 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition() 322 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition() 325 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition() 327 Assert.AreEqual(125, cout.Position); in TestCodedInputOutputPosition() [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/vert/ |
D | transpose.legacy.vert | 12 attribute vec4 Position; 23 vec4 c0 = spvWorkaroundRowMajor(_13.M) * (Position * _13.MVPRowMajor); 24 vec4 c1 = spvWorkaroundRowMajor(_13.M) * (spvWorkaroundRowMajor(_13.MVPColMajor) * Position); 25 vec4 c2 = spvWorkaroundRowMajor(_13.M) * (_13.MVPRowMajor * Position); 26 vec4 c3 = spvWorkaroundRowMajor(_13.M) * (Position * spvWorkaroundRowMajor(_13.MVPColMajor)); 27 vec4 c4 = _13.MVPRowMajor * Position; 28 vec4 c5 = Position * spvWorkaroundRowMajor(_13.MVPColMajor); 29 vec4 c6 = Position * _13.MVPRowMajor; 30 vec4 c7 = spvWorkaroundRowMajor(_13.MVPColMajor) * Position; 31 vec4 c8 = (spvTranspose(_13.MVPRowMajor) * 2.0) * Position; [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/ |
D | SystemZLongBranch.cpp | 151 void skipNonTerminators(BlockPosition &Position, MBBInfo &Block); 152 void skipTerminator(BlockPosition &Position, TerminatorInfo &Terminator, 180 void SystemZLongBranch::skipNonTerminators(BlockPosition &Position, in skipNonTerminators() argument 182 if (Log2(Block.Alignment) > Position.KnownBits) { in skipNonTerminators() 185 Position.Address += in skipNonTerminators() 186 (Block.Alignment.value() - (uint64_t(1) << Position.KnownBits)); in skipNonTerminators() 187 Position.KnownBits = Log2(Block.Alignment); in skipNonTerminators() 191 Position.Address = alignTo(Position.Address, Block.Alignment); in skipNonTerminators() 194 Block.Address = Position.Address; in skipNonTerminators() 197 Position.Address += Block.Size; in skipNonTerminators() [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/ |
D | IceAssembler.h | 58 intptr_t getEncodedPosition() const { return Position; } in getEncodedPosition() 64 return -Position - kWordSize; in getPosition() 74 return Position - kWordSize; in getLinkPosition() 77 void setPosition(intptr_t NewValue) { Position = NewValue; } in setPosition() 79 bool isBound() const { return Position < 0; } in isBound() 80 bool isLinked() const { return Position > 0; } in isLinked() 82 virtual bool isUnused() const { return Position == 0; } in isUnused() 86 Position = -position - kWordSize; in bindTo() 93 intptr_t Position = 0; 119 template <typename T> T load(intptr_t Position) const { in load() argument [all …]
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/third_party/skia/modules/skunicode/include/ |
D | SkUnicode.h | 45 typedef int32_t Position; typedef 48 Region(Position start, Position end, Level level) in Region() 50 Position start; 51 Position end; 59 virtual Position getLength() = 0; 60 virtual Level getLevelAt(Position) = 0; 65 typedef int32_t Position; typedef 68 virtual Position first() = 0; 69 virtual Position current() = 0; 70 virtual Position next() = 0; [all …]
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/third_party/skia/experimental/sktext/include/ |
D | Interface.h | 140 struct Position { struct 141 …Position(PositionType positionType, size_t lineIndex, GlyphRange glyphRange, TextRange textRange, … 142 Position(PositionType positionType); 173 Position adjustedPosition(PositionType positionType, SkPoint point) const; 175 Position previousPosition(Position current) const; 176 Position nextPosition(Position current) const; 177 Position firstPosition(PositionType positionType) const; 178 Position lastPosition(PositionType positionType) const; 179 Position firstInLinePosition(PositionType positionType, LineIndex lineIndex) const; 180 Position lastInLinePosition(PositionType positionType, LineIndex lineIndex) const; [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Support/ |
D | YAMLParser.cpp | 199 StringRef::iterator Position= Range.begin(); in decodeUTF8() local 203 if ((*Position & 0x80) == 0) { in decodeUTF8() 204 return std::make_pair(*Position, 1); in decodeUTF8() 208 if (Position + 1 != End && in decodeUTF8() 209 ((*Position & 0xE0) == 0xC0) && in decodeUTF8() 210 ((*(Position + 1) & 0xC0) == 0x80)) { in decodeUTF8() 211 uint32_t codepoint = ((*Position & 0x1F) << 6) | in decodeUTF8() 212 (*(Position + 1) & 0x3F); in decodeUTF8() 218 if (Position + 2 != End && in decodeUTF8() 219 ((*Position & 0xF0) == 0xE0) && in decodeUTF8() [all …]
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/third_party/protobuf/csharp/src/Google.Protobuf.Test/ |
D | CodedOutputStreamTest.cs | 393 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition() 395 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition() 398 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition() 400 Assert.AreEqual(115, cout.Position); in TestCodedInputOutputPosition() 403 Assert.AreEqual(116, cout.Position); in TestCodedInputOutputPosition() 405 Assert.AreEqual(120, cout.Position); in TestCodedInputOutputPosition() 414 Assert.AreEqual(1, cout.Position); in TestCodedInputOutputPosition() 416 Assert.AreEqual(3, cout.Position); in TestCodedInputOutputPosition() 419 Assert.AreEqual(4, cout.Position); in TestCodedInputOutputPosition() 421 Assert.AreEqual(125, cout.Position); in TestCodedInputOutputPosition() [all …]
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