Searched refs:PrimitiveBoundingBox (Results 1 – 3 of 3) sorted by relevance
42 ctx->PrimitiveBoundingBox[0] = minX; in _mesa_PrimitiveBoundingBox()43 ctx->PrimitiveBoundingBox[1] = minY; in _mesa_PrimitiveBoundingBox()44 ctx->PrimitiveBoundingBox[2] = minZ; in _mesa_PrimitiveBoundingBox()45 ctx->PrimitiveBoundingBox[3] = minW; in _mesa_PrimitiveBoundingBox()46 ctx->PrimitiveBoundingBox[4] = maxX; in _mesa_PrimitiveBoundingBox()47 ctx->PrimitiveBoundingBox[5] = maxY; in _mesa_PrimitiveBoundingBox()48 ctx->PrimitiveBoundingBox[6] = maxZ; in _mesa_PrimitiveBoundingBox()49 ctx->PrimitiveBoundingBox[7] = maxW; in _mesa_PrimitiveBoundingBox()55 ctx->PrimitiveBoundingBox[0] = in _mesa_init_bbox()56 ctx->PrimitiveBoundingBox[1] = in _mesa_init_bbox()[all …]
3657 GLfloat PrimitiveBoundingBox[8]; member
1045 ANGLE_CAPTURE(PrimitiveBoundingBox, isCallValid, context, minX, minY, minZ, minW, maxX, in GL_PrimitiveBoundingBox()