/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.h | 41 class ProgramState; variable 55 UniformLinker(const ProgramState &state); 89 const ProgramState &mState; 242 LinkingVariables(const ProgramState &state); 270 void linkResources(const ProgramState &programState, 274 void getAtomicCounterBufferSizeMap(const ProgramState &programState,
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D | ProgramExecutable.h | 106 class ProgramState; variable 181 void updateActiveSamplers(const ProgramState &programState); 272 void saveLinkedStateInfo(const ProgramState &state); 337 friend class ProgramState; variable
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D | Program.cpp | 368 void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker) in InitUniformBlockLinker() 380 void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker) in InitShaderStorageBlockLinker() 1220 ProgramState::ProgramState() in ProgramState() function in gl::ProgramState 1238 ProgramState::~ProgramState() in ~ProgramState() 1243 const std::string &ProgramState::getLabel() in getLabel() 1248 Shader *ProgramState::getAttachedShader(ShaderType shaderType) const in getAttachedShader() 1254 GLuint ProgramState::getUniformIndexFromName(const std::string &name) const in getUniformIndexFromName() 1259 GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const in getBufferVariableIndexFromName() 1264 GLuint ProgramState::getUniformIndexFromLocation(UniformLocation location) const in getUniformIndexFromLocation() 1270 Optional<GLuint> ProgramState::getSamplerIndex(UniformLocation location) const in getSamplerIndex() [all …]
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D | Program.h | 221 class ProgramState final : angle::NonCopyable 224 ProgramState(); 225 ~ProgramState(); 708 const ProgramState &getState() const in getState() 863 ProgramState mState;
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D | MemoryProgramCache.h | 23 class ProgramState; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.h | 160 const gl::ProgramState &programData, 164 const gl::ProgramState &programData, 177 const gl::ProgramState &programData, 185 const gl::ProgramState &programData,
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D | DynamicImage2DHLSL.h | 20 const gl::ProgramState &programData, 28 const gl::ProgramState &programData, in GenerateComputeShaderForImage2DBindSignature()
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D | DynamicHLSL.cpp | 359 const gl::ProgramState &programData, in generateComputeShaderForImage2DBindSignature() 471 const gl::ProgramState &programData, in generateShaderLinkHLSL() 1005 const gl::ProgramState &programData, in generateGeometryShaderHLSL() 1229 const gl::ProgramState &programData, in getPixelShaderOutputKey()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_glslang_utils.h | 25 void GlslangGetShaderSpirvCode(const gl::ProgramState &programState, 43 const gl::ProgramState &programState,
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D | mtl_glslang_mtl_utils.h | 39 void MSLGetShaderSource(const gl::ProgramState &programState, 45 const gl::ProgramState &programState,
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D | mtl_glslang_mtl_utils.mm | 109 void MSLGetShaderSource(const gl::ProgramState &programState, 162 std::string updateShaderAttributes(std::string shaderSourceIn, const gl::ProgramState &programState) 304 const gl::ProgramState &programState, 360 const gl::ProgramState &programState,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.h | 131 gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 167 const gl::ProgramState &programState, 236 const gl::ProgramState &programState, 245 void updateTransformFeedbackDescriptorSetImpl(const gl::ProgramState &programState, 260 const gl::ProgramState &programState,
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D | TransformFeedbackVk.h | 20 class ProgramState; variable 55 const gl::ProgramState &programState,
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D | ProgramExecutableVk.cpp | 408 gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap() 676 const gl::ProgramState &programState, in addTextureDescriptorSetDesc() 974 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout() 1025 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout() 1060 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout() 1073 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout() 1088 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout() 1328 const gl::ProgramState &programState, in updateAtomicCounterBuffersDescriptorSet() 1570 gl::ShaderMap<const gl::ProgramState *> programStates; in updateShaderResourcesDescriptorSet() 1575 const gl::ProgramState *programState = programStates[shaderType]; in updateShaderResourcesDescriptorSet() [all …]
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D | GlslangWrapperVk.h | 34 const gl::ProgramState &programState,
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D | ProgramPipelineVk.h | 40 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
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D | GlslangWrapperVk.cpp | 51 const gl::ProgramState &programState, in GetShaderCode()
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D | ProgramVk.h | 34 ProgramVk(const gl::ProgramState &state); 45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.h | 188 const gl::ProgramState &programState, 198 const gl::ProgramState &programState, 205 const gl::ProgramState &programState,
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D | ProgramImpl.h | 74 ProgramImpl(const gl::ProgramState &state) : mState(state) {} in ProgramImpl() 157 const gl::ProgramState &getState() const { return mState; } in getState() 163 const gl::ProgramState &mState;
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D | GLImplFactory.h | 63 virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
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D | ProgramImpl_mock.h | 24 MockProgramImpl() : ProgramImpl(gl::ProgramState()) {} in MockProgramImpl()
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/third_party/skia/third_party/externals/angle2/src/tests/ |
D | angle_unittests_utils.h | 29 ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; } in createProgram() 87 MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.h | 20 Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
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D | Program11.cpp | 17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11()
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