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Searched refs:ProgramState (Results 1 – 25 of 56) sorted by relevance

123

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.h41 class ProgramState; variable
55 UniformLinker(const ProgramState &state);
89 const ProgramState &mState;
242 LinkingVariables(const ProgramState &state);
270 void linkResources(const ProgramState &programState,
274 void getAtomicCounterBufferSizeMap(const ProgramState &programState,
DProgramExecutable.h106 class ProgramState; variable
181 void updateActiveSamplers(const ProgramState &programState);
272 void saveLinkedStateInfo(const ProgramState &state);
337 friend class ProgramState; variable
DProgram.cpp368 void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker) in InitUniformBlockLinker()
380 void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker) in InitShaderStorageBlockLinker()
1220 ProgramState::ProgramState() in ProgramState() function in gl::ProgramState
1238 ProgramState::~ProgramState() in ~ProgramState()
1243 const std::string &ProgramState::getLabel() in getLabel()
1248 Shader *ProgramState::getAttachedShader(ShaderType shaderType) const in getAttachedShader()
1254 GLuint ProgramState::getUniformIndexFromName(const std::string &name) const in getUniformIndexFromName()
1259 GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const in getBufferVariableIndexFromName()
1264 GLuint ProgramState::getUniformIndexFromLocation(UniformLocation location) const in getUniformIndexFromLocation()
1270 Optional<GLuint> ProgramState::getSamplerIndex(UniformLocation location) const in getSamplerIndex()
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DProgram.h221 class ProgramState final : angle::NonCopyable
224 ProgramState();
225 ~ProgramState();
708 const ProgramState &getState() const in getState()
863 ProgramState mState;
DMemoryProgramCache.h23 class ProgramState; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.h160 const gl::ProgramState &programData,
164 const gl::ProgramState &programData,
177 const gl::ProgramState &programData,
185 const gl::ProgramState &programData,
DDynamicImage2DHLSL.h20 const gl::ProgramState &programData,
28 const gl::ProgramState &programData, in GenerateComputeShaderForImage2DBindSignature()
DDynamicHLSL.cpp359 const gl::ProgramState &programData, in generateComputeShaderForImage2DBindSignature()
471 const gl::ProgramState &programData, in generateShaderLinkHLSL()
1005 const gl::ProgramState &programData, in generateGeometryShaderHLSL()
1229 const gl::ProgramState &programData, in getPixelShaderOutputKey()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_glslang_utils.h25 void GlslangGetShaderSpirvCode(const gl::ProgramState &programState,
43 const gl::ProgramState &programState,
Dmtl_glslang_mtl_utils.h39 void MSLGetShaderSource(const gl::ProgramState &programState,
45 const gl::ProgramState &programState,
Dmtl_glslang_mtl_utils.mm109 void MSLGetShaderSource(const gl::ProgramState &programState,
162 std::string updateShaderAttributes(std::string shaderSourceIn, const gl::ProgramState &programState)
304 const gl::ProgramState &programState,
360 const gl::ProgramState &programState,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h131 gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
167 const gl::ProgramState &programState,
236 const gl::ProgramState &programState,
245 void updateTransformFeedbackDescriptorSetImpl(const gl::ProgramState &programState,
260 const gl::ProgramState &programState,
DTransformFeedbackVk.h20 class ProgramState; variable
55 const gl::ProgramState &programState,
DProgramExecutableVk.cpp408 gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap()
676 const gl::ProgramState &programState, in addTextureDescriptorSetDesc()
974 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout()
1025 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1060 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1073 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1088 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1328 const gl::ProgramState &programState, in updateAtomicCounterBuffersDescriptorSet()
1570 gl::ShaderMap<const gl::ProgramState *> programStates; in updateShaderResourcesDescriptorSet()
1575 const gl::ProgramState *programState = programStates[shaderType]; in updateShaderResourcesDescriptorSet()
[all …]
DGlslangWrapperVk.h34 const gl::ProgramState &programState,
DProgramPipelineVk.h40 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
DGlslangWrapperVk.cpp51 const gl::ProgramState &programState, in GetShaderCode()
DProgramVk.h34 ProgramVk(const gl::ProgramState &state);
45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.h188 const gl::ProgramState &programState,
198 const gl::ProgramState &programState,
205 const gl::ProgramState &programState,
DProgramImpl.h74 ProgramImpl(const gl::ProgramState &state) : mState(state) {} in ProgramImpl()
157 const gl::ProgramState &getState() const { return mState; } in getState()
163 const gl::ProgramState &mState;
DGLImplFactory.h63 virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
DProgramImpl_mock.h24 MockProgramImpl() : ProgramImpl(gl::ProgramState()) {} in MockProgramImpl()
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h29 ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; } in createProgram()
87 MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DProgram11.h20 Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
DProgram11.cpp17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11()

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