Searched refs:QuadraticAttenuation (Results 1 – 8 of 8) sorted by relevance
233 if (lu->QuadraticAttenuation == params[0]) in do_light()237 bool old_is_zero = lu->QuadraticAttenuation == 0.0f; in do_light()239 lu->QuadraticAttenuation = params[0]; in do_light()416 params[0] = ctx->Light.LightSource[l].QuadraticAttenuation; in _mesa_GetLightfv()479 params[0] = (GLint) ctx->Light.LightSource[l].QuadraticAttenuation; in _mesa_GetLightiv()1201 lu->QuadraticAttenuation = 0.0; in init_light()
190 lu->QuadraticAttenuation)); in shade_rastpos()
488 GLfloat QuadraticAttenuation; member
216 lu->QuadraticAttenuation != 0.0F) in make_state_key()
846 return LightParameter::QuadraticAttenuation; in FromGLenum()876 case LightParameter::QuadraticAttenuation: in ToGLenum()914 case LightParameter::QuadraticAttenuation: in operator <<()
233 QuadraticAttenuation = 6, enumerator
2365 case LightParameter::QuadraticAttenuation: in SetLightParameters()2410 case LightParameter::QuadraticAttenuation: in GetLightParameters()2525 case LightParameter::QuadraticAttenuation: in GetLightParameterCount()
224 case LightParameter::QuadraticAttenuation: in ValidateLightCommon()