Searched refs:R16Uint (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TextureUtils.cpp | 141 case wgpu::TextureFormat::R16Uint: in GetTexelBlockSizeInBytes() 271 case wgpu::TextureFormat::R16Uint: in GetTextureFormatBlockWidth() 389 case wgpu::TextureFormat::R16Uint: in GetTextureFormatBlockHeight() 524 case wgpu::TextureFormat::R16Uint: in GetWGSLColorTextureComponentType() 555 case wgpu::TextureFormat::R16Uint: in GetWGSLRenderableColorTextureComponentCount() 636 case wgpu::TextureFormat::R16Uint: in GetWGSLImageFormatQualifier()
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D | TextureUtils.h | 31 wgpu::TextureFormat::R16Uint,
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | SpirvUtils.cpp | 78 return wgpu::TextureFormat::R16Uint; in SpirvImageFormatToTextureFormat()
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D | GLFormat.cpp | 53 … AddFormat(wgpu::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); in BuildGLFormatTable()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureFormatTests.cpp | 502 TEST_P(TextureFormatTest, R16Uint) { in TEST_P() argument 503 DoUintTest<uint16_t>({wgpu::TextureFormat::R16Uint, 2, wgpu::TextureComponentType::Uint, 1}); in TEST_P()
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D | CopyTests.cpp | 2137 wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::R8Unorm, in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | StorageTextureValidationTests.cpp | 247 wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint, in TEST_F() 273 wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint, in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 121 case wgpu::TextureFormat::R16Uint: in D3D12TypelessTextureFormat() 277 case wgpu::TextureFormat::R16Uint: in D3D12TextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Format.cpp | 288 AddColorFormat(wgpu::TextureFormat::R16Uint, true, false, 2, SampleTypeBit::Uint, 1); in BuildFormatTable()
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D | ShaderModule.cpp | 170 return wgpu::TextureFormat::R16Uint; in TintImageFormatToTextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 152 case wgpu::TextureFormat::R16Uint:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | TextureVk.cpp | 230 case wgpu::TextureFormat::R16Uint: in VulkanImageFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 187 out = wgpu::TextureFormat::R16Uint; in Convert()
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