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Searched refs:RG8Uint (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/utils/
DTextureUtils.cpp146 case wgpu::TextureFormat::RG8Uint: in GetTexelBlockSizeInBytes()
276 case wgpu::TextureFormat::RG8Uint: in GetTextureFormatBlockWidth()
394 case wgpu::TextureFormat::RG8Uint: in GetTextureFormatBlockHeight()
525 case wgpu::TextureFormat::RG8Uint: in GetWGSLColorTextureComponentType()
563 case wgpu::TextureFormat::RG8Uint: in GetWGSLRenderableColorTextureComponentCount()
646 case wgpu::TextureFormat::RG8Uint: in GetWGSLImageFormatQualifier()
DTextureUtils.h36 wgpu::TextureFormat::RG8Uint,
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DSpirvUtils.cpp88 return wgpu::TextureFormat::RG8Uint; in SpirvImageFormatToTextureFormat()
DGLFormat.cpp58 … AddFormat(wgpu::TextureFormat::RG8Uint, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); in BuildGLFormatTable()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DCopyTextureForBrowserTests.cpp226 Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RG8Uint, in TEST_F()
DStorageTextureValidationTests.cpp249 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F()
275 wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint, in TEST_F()
DBindGroupValidationTests.cpp483 DoTest(false, wgpu::TextureFormat::RG8Uint, wgpu::TextureSampleType::Float); in TEST_F()
484 DoTest(false, wgpu::TextureFormat::RG8Uint, wgpu::TextureSampleType::UnfilterableFloat); in TEST_F()
485 DoTest(false, wgpu::TextureFormat::RG8Uint, wgpu::TextureSampleType::Depth); in TEST_F()
486 DoTest(true, wgpu::TextureFormat::RG8Uint, wgpu::TextureSampleType::Uint); in TEST_F()
487 DoTest(false, wgpu::TextureFormat::RG8Uint, wgpu::TextureSampleType::Sint); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DTextureFormatTests.cpp492 TEST_P(TextureFormatTest, RG8Uint) { in TEST_P() argument
493 DoUintTest<uint8_t>({wgpu::TextureFormat::RG8Uint, 2, wgpu::TextureComponentType::Uint, 2}); in TEST_P()
DCopyTests.cpp2135 {wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Snorm, in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp129 case wgpu::TextureFormat::RG8Uint: in D3D12TypelessTextureFormat()
287 case wgpu::TextureFormat::RG8Uint: in D3D12TextureFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.cpp293 AddColorFormat(wgpu::TextureFormat::RG8Uint, true, false, 2, SampleTypeBit::Uint, 2); in BuildFormatTable()
DShaderModule.cpp180 return wgpu::TextureFormat::RG8Uint; in TintImageFormatToTextureFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm162 case wgpu::TextureFormat::RG8Uint:
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp240 case wgpu::TextureFormat::RG8Uint: in VulkanImageFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp202 out = wgpu::TextureFormat::RG8Uint; in Convert()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
Dengine_dawn.cc531 dawn_format = ::dawn::TextureFormat::RG8Uint; in GetDawnTextureFormat()