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Searched refs:ROGUE_OP_END_FRAG (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/imagination/rogue/
Drogue_validate.c76 [ROGUE_OP_END_FRAG] = { .flags = 0, .num_operands = 0, .operand_rules = NULL, },
271 CHECKF(rogue_shader_instr_count_type(shader, ROGUE_OP_END_FRAG) == 1, in rogue_validate_shader()
275 CHECKF(instr_last_entry(&shader->instr_list)->opcode == ROGUE_OP_END_FRAG, in rogue_validate_shader()
Drogue_instr.h39 ROGUE_OP_END_FRAG, /** Fragment shader end. */ enumerator
Drogue_dump.c55 [ROGUE_OP_END_FRAG] = "end.frag",
Drogue_instr.c43 [ROGUE_OP_END_FRAG] = 0,
Drogue_encode.c111 [ROGUE_OP_END_FRAG] = {
Drogue.c674 return_op = ROGUE_OP_END_FRAG; in trans_nir_jump_return()