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Searched refs:RegionPressure (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DRegisterPressure.cpp185 void RegionPressure::reset() { in reset()
202 void RegionPressure::openTop(MachineBasicBlock::const_iterator PrevTop) { in openTop()
218 void RegionPressure::openBottom(MachineBasicBlock::const_iterator PrevBottom) { in openBottom()
254 static_cast<RegionPressure&>(P).reset(); in reset()
298 return (static_cast<RegionPressure&>(P).TopPos == in isTopClosed()
306 return (static_cast<RegionPressure&>(P).BottomPos == in isBottomClosed()
323 static_cast<RegionPressure&>(P).TopPos = CurrPos; in closeTop()
335 static_cast<RegionPressure&>(P).BottomPos = CurrPos; in closeBottom()
858 static_cast<RegionPressure&>(P).openTop(CurrPos); in recedeSkipDebugValues()
910 static_cast<RegionPressure&>(P).openBottom(CurrPos); in advance()
DMachineScheduler.cpp1052 const std::vector<unsigned> &RegionPressure = in initRegPressure() local
1054 for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) { in initRegPressure()
1056 if (RegionPressure[i] > Limit) { in initRegPressure()
1058 << " Actual " << RegionPressure[i] << "\n"); in initRegPressure()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DRegisterPressure.h83 struct RegionPressure : RegisterPressure { struct
399 RegPressureTracker(RegionPressure &rp) : P(rp), RequireIntervals(false) {} in RegPressureTracker()