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Searched refs:ResourceDimension (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DResource.cpp126 translate_texture_target( D3D10DDIRESOURCE_TYPE ResourceDimension, in translate_texture_target() argument
130 switch(ResourceDimension) { in translate_texture_target()
208 pCreateResource->ResourceDimension); in CreateResource()
271 templat.target = translate_texture_target( pCreateResource->ResourceDimension, in CreateResource()
276 assert(pCreateResource->ResourceDimension == D3D10DDIRESOURCE_BUFFER); in CreateResource()
DOutputMerger.cpp95 switch (pCreateRenderTargetView->ResourceDimension) { in CreateRenderTargetView()
295 switch (pCreateDepthStencilView->ResourceDimension) { in CreateDepthStencilView()
DShader.cpp1214 switch (pCreateSRView->ResourceDimension) { in CreateShaderResourceView()
1294 switch (pCreateSRView->ResourceDimension) { in CreateShaderResourceView1()