Searched refs:ResourceDimension (Results 1 – 3 of 3) sorted by relevance
126 translate_texture_target( D3D10DDIRESOURCE_TYPE ResourceDimension, in translate_texture_target() argument130 switch(ResourceDimension) { in translate_texture_target()208 pCreateResource->ResourceDimension); in CreateResource()271 templat.target = translate_texture_target( pCreateResource->ResourceDimension, in CreateResource()276 assert(pCreateResource->ResourceDimension == D3D10DDIRESOURCE_BUFFER); in CreateResource()
95 switch (pCreateRenderTargetView->ResourceDimension) { in CreateRenderTargetView()295 switch (pCreateDepthStencilView->ResourceDimension) { in CreateDepthStencilView()
1214 switch (pCreateSRView->ResourceDimension) { in CreateShaderResourceView()1294 switch (pCreateSRView->ResourceDimension) { in CreateShaderResourceView1()