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Searched refs:ResourceReadAfterWriteHazard (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DResource.h85 void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice,
DDevice.cpp195 pDeviceFuncs->pfnResourceReadAfterWriteHazard = ResourceReadAfterWriteHazard; in CreateDevice()
DResource.cpp842 ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, // IN in ResourceReadAfterWriteHazard() function