Searched refs:RestartIndex (Results 1 – 9 of 9) sorted by relevance
185 glthread->RestartIndex, 1); in update_primitive_restart()188 glthread->RestartIndex, 2); in update_primitive_restart()191 glthread->RestartIndex, 4); in update_primitive_restart()212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()589 top->RestartIndex = glthread->RestartIndex; in _mesa_glthread_PushClientAttrib()630 glthread->RestartIndex = top->RestartIndex; in _mesa_glthread_PopClientAttrib()652 glthread->RestartIndex = 0; in _mesa_glthread_ClientAttribDefault()
119 GLuint RestartIndex; member195 GLuint RestartIndex; member
153 ctx->Array.RestartIndex, index_size); in _mesa_primitive_restart_index()
1241 dest->RestartIndex = src->RestartIndex; in copy_array_attrib()
1489 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { in _mesa_ArrayElement()
1740 GLuint RestartIndex; member
2796 ctx->Array.RestartIndex = index; in primitive_restart_index()
54 static const T RestartIndex = static_cast<T>(-1); in ProcessPrimitiveRestart() local59 if(indexBuffer[i] == RestartIndex) in ProcessPrimitiveRestart()
197 - st/mesa: Go back to using ctx->Array.RestartIndex, not