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Searched refs:RestartIndex (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_varray.c185 glthread->RestartIndex, 1); in update_primitive_restart()
188 glthread->RestartIndex, 2); in update_primitive_restart()
191 glthread->RestartIndex, 4); in update_primitive_restart()
212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()
589 top->RestartIndex = glthread->RestartIndex; in _mesa_glthread_PushClientAttrib()
630 glthread->RestartIndex = top->RestartIndex; in _mesa_glthread_PopClientAttrib()
652 glthread->RestartIndex = 0; in _mesa_glthread_ClientAttribDefault()
Dglthread.h119 GLuint RestartIndex; member
195 GLuint RestartIndex; member
Dvarray.h153 ctx->Array.RestartIndex, index_size); in _mesa_primitive_restart_index()
Dattrib.c1241 dest->RestartIndex = src->RestartIndex; in copy_array_attrib()
Dapi_arrayelt.c1489 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { in _mesa_ArrayElement()
Dmtypes.h1740 GLuint RestartIndex; member
Dvarray.c2796 ctx->Array.RestartIndex = index; in primitive_restart_index()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DContext.cpp54 static const T RestartIndex = static_cast<T>(-1); in ProcessPrimitiveRestart() local
59 if(indexBuffer[i] == RestartIndex) in ProcessPrimitiveRestart()
/third_party/mesa3d/docs/relnotes/
D9.1.4.rst197 - st/mesa: Go back to using ctx->Array.RestartIndex, not