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Searched refs:SH_ADD_BASE_VERTEX_TO_VERTEX_ID (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp38 SH_TAKE_VIDEO_TEXTURE_AS_EXTERNAL_OES | SH_VALIDATE_AST | SH_ADD_BASE_VERTEX_TO_VERTEX_ID |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp345 additionalOptions |= SH_ADD_BASE_VERTEX_TO_VERTEX_ID; in compile()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h297 const ShCompileOptions SH_ADD_BASE_VERTEX_TO_VERTEX_ID = UINT64_C(1) << 44; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp871 (compileOptions & SH_ADD_BASE_VERTEX_TO_VERTEX_ID) != 0)) in checkAndSimplifyAST()