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Searched refs:SH_CLAMP_FRAG_DEPTH (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp44 SH_EMULATE_ATAN2_FLOAT_FUNCTION | SH_CLAMP_FRAG_DEPTH | SH_REGENERATE_STRUCT_NAMES |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DShaderMtl.mm139 compileOptions |= SH_CLAMP_FRAG_DEPTH;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp324 additionalOptions |= SH_CLAMP_FRAG_DEPTH; in compile()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h262 const ShCompileOptions SH_CLAMP_FRAG_DEPTH = UINT64_C(1) << 36; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp1079 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH) != 0) in checkAndSimplifyAST()