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Searched refs:SH_FORCE_ATOMIC_VALUE_RESOLUTION (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp37 SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.cpp126 mAdditionalOptions |= SH_FORCE_ATOMIC_VALUE_RESOLUTION; in ShaderD3D()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h281 const ShCompileOptions SH_FORCE_ATOMIC_VALUE_RESOLUTION = UINT64_C(1) << 40; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.cpp372 new AtomicCounterFunctionHLSL((compileOptions & SH_FORCE_ATOMIC_VALUE_RESOLUTION) != 0); in OutputHLSL()