Searched refs:SH_FORCE_ATOMIC_VALUE_RESOLUTION (Results 1 – 4 of 4) sorted by relevance
37 SH_FORCE_ATOMIC_VALUE_RESOLUTION | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE |
126 mAdditionalOptions |= SH_FORCE_ATOMIC_VALUE_RESOLUTION; in ShaderD3D()
281 const ShCompileOptions SH_FORCE_ATOMIC_VALUE_RESOLUTION = UINT64_C(1) << 40; variable
372 new AtomicCounterFunctionHLSL((compileOptions & SH_FORCE_ATOMIC_VALUE_RESOLUTION) != 0); in OutputHLSL()