Searched refs:SH_GLSL_400_CORE_OUTPUT (Results 1 – 9 of 9) sorted by relevance
327 if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT && in writeExtensionBehavior()341 getOutputType() < SH_GLSL_400_CORE_OUTPUT) in writeExtensionBehavior()355 getOutputType() < SH_GLSL_400_CORE_OUTPUT) in writeExtensionBehavior()
32 case SH_GLSL_400_CORE_OUTPUT: in ShaderOutputTypeToGLSLVersion()
140 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT || in IsGLSL130OrNewer()155 output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT); in IsGLSL410OrOlder()
762 case SH_GLSL_400_CORE_OUTPUT: in IsOutputGLSL()
23 PackUnpackTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_400_CORE_OUTPUT) {} in PackUnpackTest()
49 return SH_GLSL_400_CORE_OUTPUT; in GetShaderOutputType()
163 validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT); in LLVMFuzzerTestOneInput()
60 SH_GLSL_400_CORE_OUTPUT = 0x8B83, enumerator
828 *outResult = SH_GLSL_400_CORE_OUTPUT; in ParseGLSLOutputVersion()