/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | EmulateGLDrawID_test.cpp | 64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
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D | EmulateGLBaseVertexBaseInstance_test.cpp | 68 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F() 82 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F() 105 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F() 224 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
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D | ShCompile_test.cpp | 42 ShCompileOptions options = SH_OBJECT_CODE | SH_VARIABLES | SH_INIT_OUTPUT_VARIABLES; in testCompile() 209 sh::Compile(mCompiler, parts, 1, SH_OBJECT_CODE); in TEST_F() 217 sh::Compile(mCompiler, parts, 1, SH_OBJECT_CODE); in TEST_F()
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D | APPLE_clip_distance_test.cpp | 62 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile() 129 bool success = sh::Compile(mCompiler, shaderStrings, 1, SH_OBJECT_CODE); in TEST_P()
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D | OES_sample_variables_test.cpp | 79 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | ShaderVariable_test.cpp | 233 EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE)); in TEST() 234 EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE)); in TEST()
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D | EXT_clip_cull_distance_test.cpp | 260 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | Precise_test.cpp | 83 const ShCompileOptions options = SH_VARIABLES | SH_OBJECT_CODE; in TestShaderCompile()
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D | EXT_shader_framebuffer_fetch_test.cpp | 190 SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
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D | GeometryShader_test.cpp | 118 : MatchOutputCodeTest(GL_GEOMETRY_SHADER_EXT, SH_OBJECT_CODE, SH_ESSL_OUTPUT) in GeometryShaderOutputCodeTest()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | Compiler.h | 27 SH_OBJECT_CODE = 0x0004, enumerator
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D | Compiler.cpp | 153 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 308 ShCompileOptions compileOptions = SH_OBJECT_CODE | SH_VARIABLES | in step()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
D | shader_translator.cpp | 111 compileOptions |= SH_OBJECT_CODE; in main() 339 if (compiled && (compileOptions & SH_OBJECT_CODE)) in main()
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/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/ |
D | translator_fuzzer.cpp | 27 SH_VALIDATE_LOOP_INDEXING | SH_INTERMEDIATE_TREE | SH_OBJECT_CODE | SH_VARIABLES |
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | compiler_test.cpp | 82 translator->compile(shaderStrings, 1, SH_OBJECT_CODE | compileOptions); in compileTestShader()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 232 bool success = compiler->compile(&source, 1, SH_OBJECT_CODE); in compile()
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/third_party/skia/third_party/externals/angle2/include/GLSLANG/ |
D | ShaderLang.h | 100 const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Shader.cpp | 345 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in compile()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | Compiler.cpp | 1147 if ((compileOptions & SH_OBJECT_CODE) != 0) in compile()
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