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Searched refs:SH_OBJECT_CODE (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DEmulateGLDrawID_test.cpp64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
DEmulateGLBaseVertexBaseInstance_test.cpp68 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
82 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
105 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
224 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE); in TEST_F()
DShCompile_test.cpp42 ShCompileOptions options = SH_OBJECT_CODE | SH_VARIABLES | SH_INIT_OUTPUT_VARIABLES; in testCompile()
209 sh::Compile(mCompiler, parts, 1, SH_OBJECT_CODE); in TEST_F()
217 sh::Compile(mCompiler, parts, 1, SH_OBJECT_CODE); in TEST_F()
DAPPLE_clip_distance_test.cpp62 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
129 bool success = sh::Compile(mCompiler, shaderStrings, 1, SH_OBJECT_CODE); in TEST_P()
DOES_sample_variables_test.cpp79 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
DShaderVariable_test.cpp233 EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE)); in TEST()
234 EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE)); in TEST()
DEXT_clip_cull_distance_test.cpp260 bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
DPrecise_test.cpp83 const ShCompileOptions options = SH_VARIABLES | SH_OBJECT_CODE; in TestShaderCompile()
DEXT_shader_framebuffer_fetch_test.cpp190 SH_VARIABLES | SH_OBJECT_CODE); in TestShaderCompile()
DGeometryShader_test.cpp118 : MatchOutputCodeTest(GL_GEOMETRY_SHADER_EXT, SH_OBJECT_CODE, SH_ESSL_OUTPUT) in GeometryShaderOutputCodeTest()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DCompiler.h27 SH_OBJECT_CODE = 0x0004, enumerator
DCompiler.cpp153 if (success && (compileOptions & SH_OBJECT_CODE)) in compile()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DCompilerPerf.cpp308 ShCompileOptions compileOptions = SH_OBJECT_CODE | SH_VARIABLES | in step()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
Dshader_translator.cpp111 compileOptions |= SH_OBJECT_CODE; in main()
339 if (compiled && (compileOptions & SH_OBJECT_CODE)) in main()
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp27 SH_VALIDATE_LOOP_INDEXING | SH_INTERMEDIATE_TREE | SH_OBJECT_CODE | SH_VARIABLES |
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
Dcompiler_test.cpp82 translator->compile(shaderStrings, 1, SH_OBJECT_CODE | compileOptions); in compileTestShader()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp232 bool success = compiler->compile(&source, 1, SH_OBJECT_CODE); in compile()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h100 const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DShader.cpp345 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCompiler.cpp1147 if ((compileOptions & SH_OBJECT_CODE) != 0) in compile()