Searched refs:SLOT_STATE_BEGIN (Results 1 – 3 of 3) sorted by relevance
29 SLOT_STATE_BEGIN, enumerator223 slot->state = SLOT_STATE_BEGIN; in totem_process_abs()379 case SLOT_STATE_BEGIN: in totem_handle_slot_state()397 case SLOT_STATE_BEGIN: in totem_handle_slot_state()461 case SLOT_STATE_BEGIN: in totem_handle_slot_state()
50 SLOT_STATE_BEGIN, enumerator
671 slot->state = SLOT_STATE_BEGIN; in fallback_process_touch()985 if (slot->state != SLOT_STATE_BEGIN) in fallback_flush_mt_events()993 case SLOT_STATE_BEGIN: in fallback_flush_mt_events()1021 case SLOT_STATE_BEGIN: in fallback_flush_mt_events()