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Searched refs:STATE_TEXGEN_EYE_S (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/program/
Dprog_statevars.h168 STATE_TEXGEN_EYE_S, enumerator
Dprog_statevars.c280 STATIC_ASSERT(STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S == GEN_T - GEN_S); in fetch_state()
281 STATIC_ASSERT(STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S == GEN_R - GEN_S); in fetch_state()
282 STATIC_ASSERT(STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S == GEN_Q - GEN_S); in fetch_state()
285 (STATE_TEXGEN_OBJECT_S - STATE_TEXGEN_EYE_S) * 4 * sizeof(float)); in fetch_state()
291 (state[2] - STATE_TEXGEN_EYE_S) * 4; in fetch_state()
1098 case STATE_TEXGEN_EYE_S: in append_token()
Dprogram_parse.y1396 $$ = STATE_TEXGEN_EYE_S;
1405 $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S;
1409 $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S;
1413 $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S;
1417 $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S;
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp141 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c1537 STATE_TEXGEN_EYE_S + j); in build_texture_transform()