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Searched refs:SVGA3D_MAX_RENDER_TARGETS (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_limits.h51 #define SVGA3D_MAX_RENDER_TARGETS 8 macro
52 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
Dsvga3d_dx.h1500 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
1514 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_blend.c147 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; in define_blend_state_object()
Dsvga_context.h407 struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
Dsvga_state_framebuffer.c187 struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS]; in emit_fb_vgpu10()
Dsvga_cmd_vgpu10.c900 for (i = 0; i < SVGA3D_MAX_RENDER_TARGETS; i++) { in SVGA3D_vgpu10_DefineBlendState()