Searched refs:SVGA3D_SURFACE_BIND_DEPTH_STENCIL (Results 1 – 3 of 3) sorted by relevance
416 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) macro522 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \551 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \625 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \660 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
337 SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_create_surface_view()609 if (stex->key.flags & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) { in svga_validate_surface_view()
1030 tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_texture_create()1199 tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_texture_from_handle()