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Searched refs:SVGA3D_SURFACE_BIND_DEPTH_STENCIL (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_types.h416 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) macro
522 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
551 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
625 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
660 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_surface.c337 SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_create_surface_view()
609 if (stex->key.flags & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) { in svga_validate_surface_view()
Dsvga_resource_texture.c1030 tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_texture_create()
1199 tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL; in svga_texture_from_handle()