/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader_buffer.c | 71 SVGA_DBG(DEBUG_UAV, "%s: resource=0x%x uaViewId=%d\n", in svga_create_uav_buffer() 101 SVGA_DBG(DEBUG_UAV, "%s: shader=%d start=%d num=%d ", in svga_set_shader_buffers() 105 SVGA_DBG(DEBUG_UAV, " 0x%x ", b); in svga_set_shader_buffers() 108 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers() 145 SVGA_DBG(DEBUG_UAV, in svga_set_shader_buffers() 152 SVGA_DBG(DEBUG_UAV, " 0x%x ", cbuf->desc.buffer); in svga_set_shader_buffers() 155 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers() 181 SVGA_DBG(DEBUG_UAV, "%s: start=%d num=%d \n", __FUNCTION__, start, num); in svga_set_hw_atomic_buffers() 225 SVGA_DBG(DEBUG_UAV, "%s: current num_atomic_buffers=%d start=%d num=%d ", in svga_set_hw_atomic_buffers() 231 SVGA_DBG(DEBUG_UAV, " 0x%x ", cbuf->desc.buffer); in svga_set_hw_atomic_buffers() [all …]
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D | svga_pipe_streamout.c | 64 SVGA_DBG(DEBUG_STREAMOUT, "%s: id=%d\n", __FUNCTION__, soid); in svga_define_stream_output() 65 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output() 69 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output() 75 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output() 78 SVGA_DBG(DEBUG_STREAMOUT, " %d ", streamStrides[i]); in svga_define_stream_output() 80 SVGA_DBG(DEBUG_STREAMOUT, "\n"); in svga_define_stream_output() 183 SVGA_DBG(DEBUG_STREAMOUT, "%s: num_outputs=%d\n", in svga_create_stream_output() 196 SVGA_DBG(DEBUG_STREAMOUT, in svga_create_stream_output() 200 SVGA_DBG(DEBUG_STREAMOUT, in svga_create_stream_output() 308 SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x id=%d\n", __FUNCTION__, in svga_set_stream_output() [all …]
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D | svga_image_view.c | 109 SVGA_DBG(DEBUG_IMAGE, "%s: resource=0x%x dim=%d format=%d uaViewId=%d\n", in svga_create_uav_image() 183 SVGA_DBG(DEBUG_UAV, "%s: num_image_views=%d start=%d num=%d unbind_num_trailing_slots=%d\n", in svga_set_shader_images() 192 SVGA_DBG(DEBUG_UAV, " buffer res=0x%x format=%d offset=%d size=%d\n", in svga_set_shader_images() 197 SVGA_DBG(DEBUG_UAV, in svga_set_shader_images() 204 SVGA_DBG(DEBUG_UAV, " res=NULL\n"); in svga_set_shader_images() 208 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_images()
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D | svga_state_uav.c | 270 SVGA_DBG(DEBUG_UAV, "%s: uavId=%d surf=0x%x\n", __FUNCTION__, uaViewId, surf); in svga_create_uav() 292 SVGA_DBG(DEBUG_UAV, "%s: ", __FUNCTION__); in svga_destroy_uav() 296 SVGA_DBG(DEBUG_UAV, "%d ", index); in svga_destroy_uav() 303 SVGA_DBG(DEBUG_UAV, "\n"); in svga_destroy_uav() 378 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list() 513 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list() 773 SVGA_DBG(DEBUG_UAV, "%s: SetUAViews uavSpliceIndex=%d", __FUNCTION__, in update_uav() 778 SVGA_DBG(DEBUG_UAV, " %d ", uaViewIds[i]); in update_uav() 780 SVGA_DBG(DEBUG_UAV, "\n"); in update_uav() 880 SVGA_DBG(DEBUG_UAV, "%s: SetCSUAViews", __FUNCTION__); in update_cs_uav() [all …]
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D | svga_screen_cache.c | 276 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add() 295 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add() 312 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add() 440 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_cleanup() 500 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create() 556 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create() 560 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create() 592 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create() 626 SVGA_DBG(DEBUG_DMA, in svga_screen_surface_destroy()
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D | svga_state_need_swtnl.c | 71 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n", in update_need_pipeline() 75 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n", in update_need_pipeline() 100 SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__); in update_need_pipeline() 184 SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF, in update_need_swtnl()
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D | svga_sampler_view.c | 100 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n", in svga_get_tex_sampler_view() 124 SVGA_DBG(DEBUG_VIEWS, in svga_get_tex_sampler_view() 139 SVGA_DBG(DEBUG_VIEWS, in svga_get_tex_sampler_view() 225 SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle); in svga_destroy_sampler_view_priv()
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D | svga_resource_buffer_upload.c | 81 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "flushing context to find %d bytes GMR\n", in svga_winsys_buffer_create() 223 SVGA_DBG(DEBUG_DMA, "surface_create for buffer sz %d\n", in svga_buffer_create_host_surface() 240 SVGA_DBG(DEBUG_DMA, " --> got sid %p sz %d (buffer)\n", in svga_buffer_create_host_surface() 476 SVGA_DBG(DEBUG_DMA, " ungrab sid %p sz %d\n", in svga_buffer_destroy_host_surface() 687 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_flush() 707 SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle); in svga_buffer_upload_flush() 712 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_flush() 934 SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle); in svga_buffer_upload_piecewise() 956 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_piecewise()
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D | svga_pipe_query.c | 483 SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); in define_query_vgpu10() 511 SVGA_DBG(DEBUG_QUERY, " query type=%d qid=0x%x offset=%d\n", in define_query_vgpu10() 641 SVGA_DBG(DEBUG_QUERY, "%s type=%d sq=0x%x id=%d\n", __FUNCTION__, in svga_create_query() 775 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__, in svga_destroy_query() 955 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d type=%d svga_type=%d\n", in svga_begin_query() 973 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x type=%d\n", in svga_end_query() 979 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d type=%d svga_type=%d\n", in svga_end_query() 1097 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d wait: %d\n", in svga_get_query_result() 1224 SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, *((uint64_t *)vresult)); in svga_get_query_result() 1238 SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); in svga_render_condition()
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D | svga_surface.c | 200 SVGA_DBG(DEBUG_PERF, in svga_texture_view_surface() 242 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n"); in svga_texture_view_surface() 258 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle); in svga_texture_view_surface() 361 SVGA_DBG(DEBUG_VIEWS, in svga_create_surface_view() 410 SVGA_DBG(DEBUG_VIEWS, in svga_create_surface_view() 556 SVGA_DBG(DEBUG_VIEWS, in svga_validate_surface_view() 681 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle); in svga_surface_destroy() 830 SVGA_DBG(DEBUG_VIEWS, in svga_propagate_surface()
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D | svga_state_framebuffer.c | 431 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale() 536 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale() 543 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale() 622 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale() 634 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale() 668 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
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D | svga_debug.h | 62 SVGA_DBG( unsigned flag, const char *fmt, ... ) in SVGA_DBG() function
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D | svga_pipe_flush.c | 52 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", in svga_flush()
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D | svga_resource_texture.c | 74 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - " in svga_transfer_dma_band() 107 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__); in svga_transfer_dma() 1093 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n"); in svga_texture_create() 1107 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle); in svga_texture_create() 1182 SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf); in svga_texture_from_handle()
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D | svga_resource_buffer.c | 389 SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n"); in svga_buffer_transfer_unmap() 460 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle); in svga_resource_destroy()
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D | svga_pipe_sampler.c | 283 SVGA_DBG(DEBUG_SAMPLERS, in svga_create_sampler_state()
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D | svga_pipe_clear.c | 263 SVGA_DBG(DEBUG_DMA, "clear sid %p\n", h); in svga_clear()
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D | svga_screen.c | 898 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", in svga_fence_finish()
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D | svga_draw.c | 272 SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n", in draw_vgpu9()
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