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Searched refs:SVGA_DBG (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_shader_buffer.c71 SVGA_DBG(DEBUG_UAV, "%s: resource=0x%x uaViewId=%d\n", in svga_create_uav_buffer()
101 SVGA_DBG(DEBUG_UAV, "%s: shader=%d start=%d num=%d ", in svga_set_shader_buffers()
105 SVGA_DBG(DEBUG_UAV, " 0x%x ", b); in svga_set_shader_buffers()
108 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers()
145 SVGA_DBG(DEBUG_UAV, in svga_set_shader_buffers()
152 SVGA_DBG(DEBUG_UAV, " 0x%x ", cbuf->desc.buffer); in svga_set_shader_buffers()
155 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_buffers()
181 SVGA_DBG(DEBUG_UAV, "%s: start=%d num=%d \n", __FUNCTION__, start, num); in svga_set_hw_atomic_buffers()
225 SVGA_DBG(DEBUG_UAV, "%s: current num_atomic_buffers=%d start=%d num=%d ", in svga_set_hw_atomic_buffers()
231 SVGA_DBG(DEBUG_UAV, " 0x%x ", cbuf->desc.buffer); in svga_set_hw_atomic_buffers()
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Dsvga_pipe_streamout.c64 SVGA_DBG(DEBUG_STREAMOUT, "%s: id=%d\n", __FUNCTION__, soid); in svga_define_stream_output()
65 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output()
69 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output()
75 SVGA_DBG(DEBUG_STREAMOUT, in svga_define_stream_output()
78 SVGA_DBG(DEBUG_STREAMOUT, " %d ", streamStrides[i]); in svga_define_stream_output()
80 SVGA_DBG(DEBUG_STREAMOUT, "\n"); in svga_define_stream_output()
183 SVGA_DBG(DEBUG_STREAMOUT, "%s: num_outputs=%d\n", in svga_create_stream_output()
196 SVGA_DBG(DEBUG_STREAMOUT, in svga_create_stream_output()
200 SVGA_DBG(DEBUG_STREAMOUT, in svga_create_stream_output()
308 SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x id=%d\n", __FUNCTION__, in svga_set_stream_output()
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Dsvga_image_view.c109 SVGA_DBG(DEBUG_IMAGE, "%s: resource=0x%x dim=%d format=%d uaViewId=%d\n", in svga_create_uav_image()
183 SVGA_DBG(DEBUG_UAV, "%s: num_image_views=%d start=%d num=%d unbind_num_trailing_slots=%d\n", in svga_set_shader_images()
192 SVGA_DBG(DEBUG_UAV, " buffer res=0x%x format=%d offset=%d size=%d\n", in svga_set_shader_images()
197 SVGA_DBG(DEBUG_UAV, in svga_set_shader_images()
204 SVGA_DBG(DEBUG_UAV, " res=NULL\n"); in svga_set_shader_images()
208 SVGA_DBG(DEBUG_UAV, "\n"); in svga_set_shader_images()
Dsvga_state_uav.c270 SVGA_DBG(DEBUG_UAV, "%s: uavId=%d surf=0x%x\n", __FUNCTION__, uaViewId, surf); in svga_create_uav()
292 SVGA_DBG(DEBUG_UAV, "%s: ", __FUNCTION__); in svga_destroy_uav()
296 SVGA_DBG(DEBUG_UAV, "%d ", index); in svga_destroy_uav()
303 SVGA_DBG(DEBUG_UAV, "\n"); in svga_destroy_uav()
378 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list()
513 SVGA_DBG(DEBUG_UAV, in svga_create_uav_list()
773 SVGA_DBG(DEBUG_UAV, "%s: SetUAViews uavSpliceIndex=%d", __FUNCTION__, in update_uav()
778 SVGA_DBG(DEBUG_UAV, " %d ", uaViewIds[i]); in update_uav()
780 SVGA_DBG(DEBUG_UAV, "\n"); in update_uav()
880 SVGA_DBG(DEBUG_UAV, "%s: SetCSUAViews", __FUNCTION__); in update_cs_uav()
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Dsvga_screen_cache.c276 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add()
295 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add()
312 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_add()
440 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_cache_cleanup()
500 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create()
556 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create()
560 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create()
592 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, in svga_screen_surface_create()
626 SVGA_DBG(DEBUG_DMA, in svga_screen_surface_destroy()
Dsvga_state_need_swtnl.c71 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n", in update_need_pipeline()
75 SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n", in update_need_pipeline()
100 SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__); in update_need_pipeline()
184 SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF, in update_need_swtnl()
Dsvga_sampler_view.c100 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n", in svga_get_tex_sampler_view()
124 SVGA_DBG(DEBUG_VIEWS, in svga_get_tex_sampler_view()
139 SVGA_DBG(DEBUG_VIEWS, in svga_get_tex_sampler_view()
225 SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle); in svga_destroy_sampler_view_priv()
Dsvga_resource_buffer_upload.c81 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "flushing context to find %d bytes GMR\n", in svga_winsys_buffer_create()
223 SVGA_DBG(DEBUG_DMA, "surface_create for buffer sz %d\n", in svga_buffer_create_host_surface()
240 SVGA_DBG(DEBUG_DMA, " --> got sid %p sz %d (buffer)\n", in svga_buffer_create_host_surface()
476 SVGA_DBG(DEBUG_DMA, " ungrab sid %p sz %d\n", in svga_buffer_destroy_host_surface()
687 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_flush()
707 SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle); in svga_buffer_upload_flush()
712 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_flush()
934 SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle); in svga_buffer_upload_piecewise()
956 SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n", in svga_buffer_upload_piecewise()
Dsvga_pipe_query.c483 SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); in define_query_vgpu10()
511 SVGA_DBG(DEBUG_QUERY, " query type=%d qid=0x%x offset=%d\n", in define_query_vgpu10()
641 SVGA_DBG(DEBUG_QUERY, "%s type=%d sq=0x%x id=%d\n", __FUNCTION__, in svga_create_query()
775 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__, in svga_destroy_query()
955 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d type=%d svga_type=%d\n", in svga_begin_query()
973 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x type=%d\n", in svga_end_query()
979 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d type=%d svga_type=%d\n", in svga_end_query()
1097 SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d wait: %d\n", in svga_get_query_result()
1224 SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, *((uint64_t *)vresult)); in svga_get_query_result()
1238 SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); in svga_render_condition()
Dsvga_surface.c200 SVGA_DBG(DEBUG_PERF, in svga_texture_view_surface()
242 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n"); in svga_texture_view_surface()
258 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle); in svga_texture_view_surface()
361 SVGA_DBG(DEBUG_VIEWS, in svga_create_surface_view()
410 SVGA_DBG(DEBUG_VIEWS, in svga_create_surface_view()
556 SVGA_DBG(DEBUG_VIEWS, in svga_validate_surface_view()
681 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle); in svga_surface_destroy()
830 SVGA_DBG(DEBUG_VIEWS, in svga_propagate_surface()
Dsvga_state_framebuffer.c431 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
536 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
543 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
622 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
634 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
668 SVGA_DBG(DEBUG_VIEWPORT, in get_viewport_prescale()
Dsvga_debug.h62 SVGA_DBG( unsigned flag, const char *fmt, ... ) in SVGA_DBG() function
Dsvga_pipe_flush.c52 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", in svga_flush()
Dsvga_resource_texture.c74 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - " in svga_transfer_dma_band()
107 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__); in svga_transfer_dma()
1093 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n"); in svga_texture_create()
1107 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle); in svga_texture_create()
1182 SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf); in svga_texture_from_handle()
Dsvga_resource_buffer.c389 SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n"); in svga_buffer_transfer_unmap()
460 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle); in svga_resource_destroy()
Dsvga_pipe_sampler.c283 SVGA_DBG(DEBUG_SAMPLERS, in svga_create_sampler_state()
Dsvga_pipe_clear.c263 SVGA_DBG(DEBUG_DMA, "clear sid %p\n", h); in svga_clear()
Dsvga_screen.c898 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", in svga_fence_finish()
Dsvga_draw.c272 SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n", in draw_vgpu9()